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	<title>Narrative Resting - Revision history</title>
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	<updated>2026-05-06T18:26:58Z</updated>
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		<id>https://wiki.admiralbenbo.com/index.php?title=Narrative_Resting&amp;diff=2570&amp;oldid=prev</id>
		<title>Admiralbenbo: Created page with &quot;WIP Homebrew rule.  The goal of this is to decouple resource recovery from in-game time and instead couple it to natural breaks in the narrative. It relies on two definitions:...&quot;</title>
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		<updated>2023-05-04T20:51:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;WIP Homebrew rule.  The goal of this is to decouple resource recovery from in-game time and instead couple it to natural breaks in the narrative. It relies on two definitions:...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;WIP Homebrew rule.&lt;br /&gt;
&lt;br /&gt;
The goal of this is to decouple resource recovery from in-game time and instead couple it to natural breaks in the narrative. It relies on two definitions: Scenes and Arcs.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Scene&amp;#039;&amp;#039;&amp;#039; is a set of interconnected events/challenges where everything is happening in the main game loop (narrate -&amp;gt; act -&amp;gt; resolve -&amp;gt; narrate). If there&amp;#039;s a notable gap or scenery change, it&amp;#039;s probably a new scene. This includes things like &amp;quot;you walk on down the road for a while...&amp;quot; or &amp;quot;you set up camp and watches for the night&amp;quot; or &amp;quot;you hole up in this side room and take a breather, listening carefully for signs of patrols&amp;quot;. Note that camping in the wilds is only a Scene transition. Every Scene contains at least one challenge--something that you could conceivably spend resources (spell slots, daily uses, HP, etc) to overcome. A challenge still counts as a challenge even if you bypassed it without spending resources.&lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Arc&amp;#039;&amp;#039;&amp;#039; is a set of Scenes (generally 2+, but not always) that ends with the party in a safe, fortified spot. Somewhere where they don&amp;#039;t need to set up watches or significantly worry about threats. It&amp;#039;s unlikely to have an Arc transition inside a dungeon unless everything&amp;#039;s dead there. Even &amp;#039;&amp;#039;tiny hut&amp;#039;&amp;#039; doesn&amp;#039;t fully provide a safe spot, since it can be taken down by various means. This means camping in the wild doesn&amp;#039;t count as an Arc transition unless you have enough people with you that the party doesn&amp;#039;t need to take watch (so camping in a military camp might work, even if the camp moves). Often, Arc transitions are coupled with downtime.&lt;br /&gt;
&lt;br /&gt;
== Resource Recovery ==&lt;br /&gt;
Between Scenes of the same Arc, you get the benefit of a Short Rest. Between the last Scene of one Arc and the first Scene of the second Arc, you get the benefits of a Long Rest.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
There are some magic items, boons, and class features that can provide resource recovery during a Scene. For example:&lt;br /&gt;
&lt;br /&gt;
* The potion known as [[Apprentice&amp;#039;s Friend]] provides the benefits of a short rest as long as you&amp;#039;re not in active combat, but cannot be used more than once per Arc per PC (as it&amp;#039;s horrifically addictive).&lt;br /&gt;
* The blessings of the gods have been known to grant partial or full benefits of a Long Rest during a scene.&lt;br /&gt;
* &amp;lt;potential&amp;gt; class features for monks, fighters, and warlocks could grant a SR in the middle of a Scene; similar features for other classes might restore Rage uses, spell slots, etc during Scenes or recover some LR resources on a SR (such as Arcane Recovery).&lt;br /&gt;
&lt;br /&gt;
[[Category:Homebrew]]&lt;/div&gt;</summary>
		<author><name>Admiralbenbo</name></author>
	</entry>
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