Class Design Philosophy: Revision history

From Dreams of Hope

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30 June 2025

  • curprev 04:0604:06, 30 June 2025Admiralbenbo talk contribs 16,636 bytes +16,636 Created page with "''This is an essay on how I prefer to design classes and subclasses for 5e. Do I follow it 100%? No. Is it perfect? Hah no. But I think it's tremendously better than most philosophies I've seen.'' When I'm homebrewing elements (classes, spells, etc.) for my D&D games or even just trying to understand rules better, I look for underlying principles. And I try to draw from other aspects of life that have faced similar issues and apply the principles (or the analogous ones)..." Tag: Visual edit