Crisial Kingdom: Difference between revisions
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One of the [[Successor States]], occupying the regions of [[Southshore]] and the [[Lupaus | One of the [[Successor States]], occupying the regions of [[Southshore]] and the [[Lupaus Plains]]. | ||
==Major Cities== | ==Major Cities== | ||
* [[Crisial of the Four Towers]] | * [[Crisial of the Four Towers]]: human/gwerin/mixed | ||
* [[Egoriden]] | * [[Egoriden]]: halfling, some humans & gwerin | ||
* [[Ineg'and]] | * [[Ineg'and]]: halflings and humans, some goblinoids | ||
* [[Honel]] | * [[Honel]]: humans and dwarves | ||
==Economics== | ==Economics== | ||
Line 12: | Line 12: | ||
==Government== | ==Government== | ||
Feudal kingdom under | Feudal kingdom under queen [[Raanee|Rānē]]. Council of Lords as advisors. | ||
==Layers== | |||
* Queen. Theoretically absolute, in practice defers to others | |||
** [[Gwerin]] [[High Houses]] | |||
*** Low Houses | |||
** Dukes (one for each of the main cities) | |||
*** Lower nobles (rare but growing) | |||
*** town councils/mayors | |||
==Demographics== | ==Demographics== | ||
* humans | * [[humans]]: 30% | ||
* halflings | * [[halflings]]: 30% | ||
* [[gwerin]] | * [[gwerin]]: 20% | ||
* dwarves | * [[dwarves]]: 10% | ||
* mixed groups from everywhere | * mixed groups from everywhere: 10% | ||
==Religion== | ==Religion== | ||
Mixed pantheistic | Mixed pantheistic. Pluralistic. | ||
==Culture== | ==Culture== | ||
* still somewhat community-oriented (especially halflings) | |||
* heavy into trade, but only honest trade. Contraband restrictions are strictly enforced. | |||
* Pretty open and non-judgmental, mixed society. | |||
* "Neutral Good" | |||
[[Category: | [[Category:Crisial Kingdom]] | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Latest revision as of 03:38, 18 December 2023
One of the Successor States, occupying the regions of Southshore and the Lupaus Plains.
Major Cities
- Crisial of the Four Towers: human/gwerin/mixed
- Egoriden: halfling, some humans & gwerin
- Ineg'and: halflings and humans, some goblinoids
- Honel: humans and dwarves
Economics
- Exports/major production
- fibers, horses, wheat/corn, meat, FISH, wine, TRADE
- Imports
- mineral resources, LUMBER, FUR/LEATHER
Government
Feudal kingdom under queen Rānē. Council of Lords as advisors.
Layers
- Queen. Theoretically absolute, in practice defers to others
- Gwerin High Houses
- Low Houses
- Dukes (one for each of the main cities)
- Lower nobles (rare but growing)
- town councils/mayors
- Gwerin High Houses
Demographics
Religion
Mixed pantheistic. Pluralistic.
Culture
- still somewhat community-oriented (especially halflings)
- heavy into trade, but only honest trade. Contraband restrictions are strictly enforced.
- Pretty open and non-judgmental, mixed society.
- "Neutral Good"