Iseis pe Kel'al'ar: Difference between revisions
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He gained the ability to slip through solid matter (a Boon of Questionable Solidity), the trust of all of the local groups, and the Divine Champion armor set that predates the Cataclysm. After the death of [[Kul'Asad]] and the ascension of the [[Archon of Time]], he spent the winter in [[Godsfall]] helping to coordinate and stabilize the nascent government. In early spring of 211, he left [[Godsfall]] for parts unknown. Years later, right near the founding of the [[Duarchy]], he returned and was (unwillingly) crowned one of the rulers of that new-born nation. | He gained the ability to slip through solid matter (a Boon of Questionable Solidity), the trust of all of the local groups, and the Divine Champion armor set that predates the Cataclysm. After the death of [[Kul'Asad]] and the ascension of the [[Archon of Time]], he spent the winter in [[Godsfall]] helping to coordinate and stabilize the nascent government. In early spring of 211, he left [[Godsfall]] for parts unknown. Years later, right near the founding of the [[Duarchy]], he returned and was (unwillingly) crowned one of the rulers of that new-born nation. | ||
;Demographic Information: Iseis is a 60-ish [[Humans|human]] (fang-kin) male. Thoroughly average in appearance, other than his alabaster-and-gold armor and glowing sword (all it does is glow), he prefers to find alternate routes and makes elaborate plans. Actually hitting things with his sword is rather secondary | == Post Red Death == | ||
In the chaos after the [[Red Death]] and the renunciation of the Duarchy by the council of [[Godsfall]], Iseis has stepped down and retired from active life. | |||
;Demographic Information: Iseis is a 60-ish [[Humans|human]] (fang-kin) male. Thoroughly average in appearance, other than his alabaster-and-gold armor and glowing sword (all it does is glow), he prefers to find alternate routes and makes elaborate plans. Actually hitting things with his sword is rather secondary. | |||
; Personality Trait: I never think in straight lines. | ; Personality Trait: I never think in straight lines. |
Latest revision as of 20:08, 31 March 2025
Iseis pe Kel'al'ar
Iseis was born a commoner in the Southern District capital of Kel'al'ar. He joined the city watch in the upheaval following the Dark Lady's demise in 205 AC and quickly rose to the rank of Lieutenant Investigator. Growing restless with the political infighting and becoming frustrated with noble interference in his duties, he left the force when he was recruited by the Adventurer's Guild in 209. He and Quickleaf were assigned to handle the Godsfall matter. His knowledge of politics and diplomacy served him well there--he was instrumental in the formation of the Godsfall Alliance and personally conducted many of the negotiations required to get that fractious bunch to cooperate.
He gained the ability to slip through solid matter (a Boon of Questionable Solidity), the trust of all of the local groups, and the Divine Champion armor set that predates the Cataclysm. After the death of Kul'Asad and the ascension of the Archon of Time, he spent the winter in Godsfall helping to coordinate and stabilize the nascent government. In early spring of 211, he left Godsfall for parts unknown. Years later, right near the founding of the Duarchy, he returned and was (unwillingly) crowned one of the rulers of that new-born nation.
Post Red Death
In the chaos after the Red Death and the renunciation of the Duarchy by the council of Godsfall, Iseis has stepped down and retired from active life.
- Demographic Information
- Iseis is a 60-ish human (fang-kin) male. Thoroughly average in appearance, other than his alabaster-and-gold armor and glowing sword (all it does is glow), he prefers to find alternate routes and makes elaborate plans. Actually hitting things with his sword is rather secondary.
- Personality Trait
- I never think in straight lines.
- Ideal
- Diplomacy is a first, second, and preferred approach to every problem.
- Bond
- I solve problems. Don't get in my way.
- Flaw
- Twisty thoughts often cause needless complications.
- Alignment
- Chaotic Good