Ikela: Difference between revisions
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== History == | == History == | ||
See [[Ikela History]] for the full overview. | See [[Ikela History]] for the full overview. Main events | ||
* Founded ~1100 years ago when [[Noefra|Noefran]] settlers landed near present-day [[Mirzapur]]. | |||
* Contact with the north was lost during the [[War of Souls]], leading to decay of civilization | |||
* ~600 years ago, Kingdom of Mirzapur was founded. | |||
* ~100 years later, the Dragon Tyrant [[Kozhun]] arrived and conquered | |||
* After 350 years of slavery (about 150 years ago), [[Kozhun]] was defeated and destroyed. | |||
* King Ikel I, in conjunction with [[kalasaa]] forces from [[Ikel'Mer]], founded the modern Ikelan state in 135 AC. | |||
* [[Ship Folk]] of the Southern Expeditionary Fleet arrive, conquer northern cities in 229 AC | |||
* In 235 AC, the Treaty of Kal'Mer is signed, ending the war with the [[Ship Folk]] | |||
* In 247 AC, a mysterious event called the [[Reweaving]] alters memories and histories. Written records now state multiple contradictory ideas. Reports of strange creatures, places, and peoples grow, especially outside the borders. | |||
== Neighbors == | |||
* To the NW lie the [[Moonshell Treaty Lands]], the domain of the [[Moonshell Flight]] of dragons, and traditional allies of Ikela, although that relationship has weakened in recent years. | |||
* NE, dominating the north side of the Bay of Homecoming (name needs work) is the Southern Expeditionary Fleet and the conquered cities of (name), (name), and (name). | |||
* Directly east is the nation of [[Merais]], a reclusive state with one underwater city of Merais (home to [[kalasaa]] and [[mkhulu]]) and one surface port city, [[Fatehpur]], home to a mix of people. One of the few nations in the region friendly to the arcane arts. | |||
* To the south are the expansive [[Ikelan Colony Lands|Colony Lands]], where a mix of freeholding villagers, large sharecropped plantations, native tribes, and treasure seekers hold sway. | |||
* SW of [[Surat]] lie the lands of the [[Nightmare Scar]], a particularly unfriendly and tenacious group. Oddly, these are a mix of human and [[zandolit]] tribes, both of whom claim to be the original holders of that name, yet both cooperating. | |||
* Further into the mountains to the east is [[Clan Sunud]], another dwarven clan. | |||
== Government == | |||
Ikela is an nominally-monarchic oligarchy, with the surface controlled by the 8 First Families (said to be descendants of the heroes that defeated [[Kozhun]]). The Royal Family, headed by King Ikel XIV, rules from the Coral Throne in [[Ikela City]] and officially rules over the surrounding area. Each of the other major cities other than [[Bayannur]] is the home of one of the First Families, who take their name from the city. Generally, the First Families are the major landowners for their seat of power and the surrounding villages, making their money off of rent. Several, especially those of Surat, Sheopur, and Jhansi, have significant investments in the Colonies. Together with the four Sea Families (their counterparts under the waves), they decide policy for the nation with the king acting as first among equals. | |||
The branch families and assorted nobles, including life-title holders, make up the Second Families, of which there are many. They own and operate much of the lands outside the major cities, paying tribute and fealty to the First Family of the region. | |||
While the Families have much power, they do not hold the criminal judicial power. That is allocated to the Judges, who are chosen out from the people (a mix of commoners and nobles) and form a separate class. Judges cannot own property, but are almost inviolate and their decisions can only be appealed to the full council of the First Families. | |||
== Economy == | |||
TODO | |||
== Society and Culture == | |||
Ikela is a stratified society, with the First Families at the head, followed by the Second Families, the great merchant houses, the independent crafters, and then the common folk. Below them are the "tribals" from outside the lands or from the Colonies. While the nobility is relatively race conscious (with humans ~ kalasaa > dwarves > dragon-touched ~ sher'ka >> zandolit), that prejudice wanes quickly as you go down the social ladder. Gender is fairly egalitarian; the only quirk is that family names (among the Families, at least) follow the ''mother'', and the husband joins the wife's family and takes her name. Inheritance does not use primogeniture; land, in particular, is held in common by the entire Family, overseen by the head of the family (who is chosen differently in each family). | |||
=== Attitude toward magic === | |||
Ikela is mildly suspicious of arcane magic, especially ''wizardry''. Sorcerers of more elemental or divine bloodlines are less suspicious. Dragon-blooded sorcerers are most common in [[Calabar]]. Divine magics are relatively common, especially in the older lands near the bay but mostly low power. As you move away from the bay, more primal magics become more common, as do elemental powers. Harmonic magic is relatively common throughout, with a famous school founded by a notable bard in [[Varanasi]], catering both to harmonic magic users as well as the weird and different of every variety. | |||
=== Religion === | |||
Ikelan religion is a mix of worship of the [[Congregation]] (especially [[Selesurala]] in her aspect as Ruler of Oceans) and veneration of [[kami]] and minor [[ascended heroes]]. There is no state religion. | |||
[[Category:Ikela]] | [[Category:Ikela]] |
Revision as of 03:17, 29 November 2021
A nation of humans and kalasaa (primarily) located near the north-west corner of Soefra. Despite being in the Great Rift, it maintains a level of civilization not common in that place.
Major Cities & Geography

Ikela has twin capitals: Ikela City and Ikel'Mer.
Other major cities (in descending order of size):
- Mirzapur: one of the oldest human settlements in Soefra.
- Varanasi: Port city and cosmopolitan rival to Mirzapur.
- Rewa
- Jhansi
- Calabar: Gateway to the Moonshell Treaty Lands, known for being friendly to dragons.
- Bayannur: Dwarven clanhold, allied but not assimilated.
- Sheopur: Gateway to the unclaimed lands to the south.
- Surat: Newest of the major cities, fighting for recognition.
- Jaora: Considered somewhat cursed by the memory of the ancient evil dragon Kozhun, who made his lair nearby.
History
See Ikela History for the full overview. Main events
- Founded ~1100 years ago when Noefran settlers landed near present-day Mirzapur.
- Contact with the north was lost during the War of Souls, leading to decay of civilization
- ~600 years ago, Kingdom of Mirzapur was founded.
- ~100 years later, the Dragon Tyrant Kozhun arrived and conquered
- After 350 years of slavery (about 150 years ago), Kozhun was defeated and destroyed.
- King Ikel I, in conjunction with kalasaa forces from Ikel'Mer, founded the modern Ikelan state in 135 AC.
- Ship Folk of the Southern Expeditionary Fleet arrive, conquer northern cities in 229 AC
- In 235 AC, the Treaty of Kal'Mer is signed, ending the war with the Ship Folk
- In 247 AC, a mysterious event called the Reweaving alters memories and histories. Written records now state multiple contradictory ideas. Reports of strange creatures, places, and peoples grow, especially outside the borders.
Neighbors
- To the NW lie the Moonshell Treaty Lands, the domain of the Moonshell Flight of dragons, and traditional allies of Ikela, although that relationship has weakened in recent years.
- NE, dominating the north side of the Bay of Homecoming (name needs work) is the Southern Expeditionary Fleet and the conquered cities of (name), (name), and (name).
- Directly east is the nation of Merais, a reclusive state with one underwater city of Merais (home to kalasaa and mkhulu) and one surface port city, Fatehpur, home to a mix of people. One of the few nations in the region friendly to the arcane arts.
- To the south are the expansive Colony Lands, where a mix of freeholding villagers, large sharecropped plantations, native tribes, and treasure seekers hold sway.
- SW of Surat lie the lands of the Nightmare Scar, a particularly unfriendly and tenacious group. Oddly, these are a mix of human and zandolit tribes, both of whom claim to be the original holders of that name, yet both cooperating.
- Further into the mountains to the east is Clan Sunud, another dwarven clan.
Government
Ikela is an nominally-monarchic oligarchy, with the surface controlled by the 8 First Families (said to be descendants of the heroes that defeated Kozhun). The Royal Family, headed by King Ikel XIV, rules from the Coral Throne in Ikela City and officially rules over the surrounding area. Each of the other major cities other than Bayannur is the home of one of the First Families, who take their name from the city. Generally, the First Families are the major landowners for their seat of power and the surrounding villages, making their money off of rent. Several, especially those of Surat, Sheopur, and Jhansi, have significant investments in the Colonies. Together with the four Sea Families (their counterparts under the waves), they decide policy for the nation with the king acting as first among equals.
The branch families and assorted nobles, including life-title holders, make up the Second Families, of which there are many. They own and operate much of the lands outside the major cities, paying tribute and fealty to the First Family of the region.
While the Families have much power, they do not hold the criminal judicial power. That is allocated to the Judges, who are chosen out from the people (a mix of commoners and nobles) and form a separate class. Judges cannot own property, but are almost inviolate and their decisions can only be appealed to the full council of the First Families.
Economy
TODO
Society and Culture
Ikela is a stratified society, with the First Families at the head, followed by the Second Families, the great merchant houses, the independent crafters, and then the common folk. Below them are the "tribals" from outside the lands or from the Colonies. While the nobility is relatively race conscious (with humans ~ kalasaa > dwarves > dragon-touched ~ sher'ka >> zandolit), that prejudice wanes quickly as you go down the social ladder. Gender is fairly egalitarian; the only quirk is that family names (among the Families, at least) follow the mother, and the husband joins the wife's family and takes her name. Inheritance does not use primogeniture; land, in particular, is held in common by the entire Family, overseen by the head of the family (who is chosen differently in each family).
Attitude toward magic
Ikela is mildly suspicious of arcane magic, especially wizardry. Sorcerers of more elemental or divine bloodlines are less suspicious. Dragon-blooded sorcerers are most common in Calabar. Divine magics are relatively common, especially in the older lands near the bay but mostly low power. As you move away from the bay, more primal magics become more common, as do elemental powers. Harmonic magic is relatively common throughout, with a famous school founded by a notable bard in Varanasi, catering both to harmonic magic users as well as the weird and different of every variety.
Religion
Ikelan religion is a mix of worship of the Congregation (especially Selesurala in her aspect as Ruler of Oceans) and veneration of kami and minor ascended heroes. There is no state religion.