Open Quest Seeds: Difference between revisions

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==Fiach Wood==
==Fiach Wood==
The [[Fiach Wood]] is the sea of trees that covers the land north of [[Lake Coy'in]] and east of the [[Nocthian Caldera]]. Home to [[Orcs|orc]]<nowiki/>ish tribes and a few [[Puun Ihmisia|puun ihmisi]] tribes, it houses many untouched ruins.
===Ruins of Ages Past===
;Location: [[Fiach Wood]], north east of [[Wyrmhold]]
;Levels: 1+
;Description: An expedition is being assembled to find the ruins of the pre-[[Cataclysm]] cities that once were in what is now the [[Fiach Wood]]. Join for treasure and discovery of the past.
;Pillars: Combat ~ Exploration ~ Social
;Terrain: Forests, hills, mountains
;Adventuring Company: [[Dragonslayers]], [[Guardians of the Forgotten]], or [[Imperial Legacy]]
;In-universe Time: Early summer 251 AC
==Uulan Confederacy/Outer Barrier Range==
==Uulan Confederacy/Outer Barrier Range==
The [[Uulan Confederacy]] is a dwarven-dominated nation to the east of the [[Sea of Grass]], mostly in and buried under the [[Outer Barrier Range]]. To the south across the mountains are wastelands, eventually leading into [[Moon's Fall Vengeance]], a peninsula of broken glass and arcane magic run wild.
;
 
===Forging a New Order===
;Location: [[Sea of Grass]], [[Outer Barrier Range]], and [[Uulan Confederacy]].
;Levels: 1+
;Description: The run from [[Rauviz]] to [[Fuar Uulan]] is one of the most boring, well-traveled routes in all the [[Federated Nations]]. So why is a well-known dwarven clan hiring adventurers to make that run...and why hasn't anyone else accepted it?
;Pillars: Combat ~ Exploration ~ Social
;Terrain: Plains, Underground, badlands
;Adventuring Company: [[Ironshroud]], [[Guardians of the Forgotten]], [[Selan's Seekers]] or [[Imperial Legacy]]
;In-universe Time: Late summer 251 AC.
 
== Nocthian Caldera ==
The [[Nocthian Caldera]] is a vast remnant of an ancient supervolcano, now a high plain to the west of [[Wyrmhold]]. Before the [[Cataclysm]] it was the home of the worshipers of [[Nocthis]] as well as the early [[dragonborn]] nation; after the Nocthians left the [[Hungering Frost]] moved in and kicked out the dragonborn. Once that was defeated about 40 years ago, it's been the site of expansion from both [[Wyrmhold]] and [[Byssia]] (the inheritors of the Nocthian legacy). But the remnants of the [[Hungering Frost]]'s army still lingers there, as well as buried weapons and ruins of the Third Age.
 
=== Goblins! ===
 
;Location
: Northern [[Nocthian Caldera]]
;Levels: 1+
;Description: A small [[Wyrmhold|Wyrmholder]] border outpost is requesting additional aid to figure out why a band of goblins keeps making nuisance-level, completely ineffectual raids against the outpost. No one's been hurt, and the outpost doesn't want to risk an international incident by calling in the military. Especially at a politically sensitive time like this.
;Pillars: Combat ~ Exploration ~ Social
;Terrain: Plains, mountains
;In-universe Time: Mid summer 251 AC.


== Crisial Kingdom/Sundown Hills ==
== Crisial Kingdom/Sundown Hills ==
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;Pillars: Combat ~ Social > Exploration
;Pillars: Combat ~ Social > Exploration
;Terrain: Hills, forests
;Terrain: Hills, forests
;In-universe Time: Mid summer 251 AC
;In-universe Time: Early summer 252 AC


[[Category:Player's Guide]]
[[Category:Player's Guide]]

Revision as of 15:00, 2 February 2025

Quest seeds are the starting point for campaigns. Think of them like "main quests" in various video games. Unlike video games, they do often come with a ticking clock. Success isn't the end of the campaign--merely the end of an arc. And you can choose to abandon the arc at any point and go somewhere else. But remember--Dawn of Hope is a persistent-world setting. The things you do (or don't do) have effects that last and will affect other campaigns in the same setting! While there are other adventurers who may attempt the unchosen quests, their performance and their choices are somewhat random. Choose your quests wisely!

Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note.

Fiach Wood

Uulan Confederacy/Outer Barrier Range

Crisial Kingdom/Sundown Hills

The Sundown Hills is the local name for the range of grassy, rolling hills that range the southern border of the Crisial Kingdom. The only major town is Honel, and the major exports are various stones and ores mined from the hills. The people are generally averse to central authority--the area is dotted with small villages that have limited contact with the outside world

Wouldn't be Caught Dead

Location
The Greenwood Valley, NNE of Adair, a small village south-east of Honel along the Bor river.
Levels
1+
Description
A request for aid has come from the village of Adlarnis. They're reporting issues with undead activity. So far no damage, but sightings of zombified figures in the woods.
Pillars
Combat ~ Social > Exploration
Terrain
Hills, forests
In-universe Time
Early summer 252 AC