Player's Guide--Gods and Worship: Difference between revisions
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** Personality: Gentle but can be fierce if pushed. The peacemaker of the Gods. | ** Personality: Gentle but can be fierce if pushed. The peacemaker of the Gods. | ||
*Pinwheel, The Fox | * [[Pinwheel]], The Fox | ||
**Domain: Deception, trickery. ''Trickery, War'' | **Domain: Deception, trickery. ''Trickery, War'' | ||
**Personality: The trickster of the Congregation. Not given to evil acts, but also not to good acts. Hates tyranny and compulsion. | **Personality: The trickster of the Congregation. Not given to evil acts, but also not to good acts. Hates tyranny and compulsion. |
Revision as of 00:47, 20 April 2020
Note: Domains in italics are the mechanical 5th edition Cleric domains associated most commonly with clerics of each deity. These do not constitute an exhaustive list.
- Aerielara, The Jeweled Lady
- Domain: Lust. Sexuality. Beauty. Art/Music. Life, Trickery
- Personality: Vain. The musician of the Gods. Beautiful and sensual. Deceptively intelligent.
- Hollow King, The Executioner
- Domain: Untimely death, murder. Patron of assassins. Death, Trickery
- Personality: Dour and cruel, but fair. A firm believer in law and order for the masses. Also believes that some need to stand in the shadows to enforce that law. Despises the demonic cults.
- Kela Loran, Lady Luck.
- Domain: Commerce. Wealth. Knowledge, Trickery
- Personality: Greedy. Calculating. Mercenary. Prone to cheating at dice or cards.
- Korokonolkom, The King Below
- Domain: Mountains. The earth. Patron of the Dwarves. Knowledge, War
- Personality: Mostly quiet with volcanic temper if angered. Does not forget or forgive easily. Strong sense of honor.
- Lae Loara, The Huntress
- Domain: Wilderness. Travelers. The Hunt, Nature, Trickery
- Personality: Impatient with civilization. Kill or be killed. Unconcerned with social niceties.
- Lon-Ka, The Hammer
- Domain: The forge. Technology. Patron of Smiths. Knowledge, Forge
- Personality: Stubborn. Takes offense easily if criticized. Direct.
- Loran Hae, Shadowed Sun
- Domain: Harvest. Agriculture. The Moon. Night. Knowledge, Nature
- Personality: Subdued. Pragmatic and reserved. Likes to speak in oracular pronouncements.
- Melara, Lady of Mercy
- Domain: Timely death. Endings. Winter. Grave, Life
- Personality: Kind but strict. Believes in order and justice. Tends toward stasis. Dislikes (and is disliked by) the Hollow King. Both despise undead. Melara specifically hates necromancy.
- Peor-fala, Hearth-keeper
- Domain: The home. Domesticity. The Hearth. Life, Light
- Personality: Gentle but can be fierce if pushed. The peacemaker of the Gods.
- Pinwheel, The Fox
- Domain: Deception, trickery. Trickery, War
- Personality: The trickster of the Congregation. Not given to evil acts, but also not to good acts. Hates tyranny and compulsion.
- Roel Kor, The Red Knight
- Domain: Tyranny, Control. Power. War, Order
- Personality: Micromanages. Opposes Pinwheel strongly. Not particularly concerned about collateral damage.
- Tor Elan, Sun-Lord
- Domain: The Sun. Honorable Warfare. Light, War
- Personality: Stodgy. No sense of humor. Bitter enemy of the Red Fang.
- Sakara, Lady of the Dawn
- Domain: Growth. Beginnings. Spring. Life, Nature
- Personality: Friend to living things. A bit dim. Bubbly. Easily appeased.
- Selesurala, Mistress of Storms.
- Domain: Oceans. Cold. Storms. Nature, Tempest
- Personality: Changeable, with a temper. No pity for the weak. Not particularly subtle.
- Yogg-Maggus, Lord of Magic
- Domain: Arcane Magic. Arcana, Knowledge
- Personality: Neutral and dry. Rarely raises his voice. Works to preserve the ebb and flow of magical power throughout the planes. Hates the over-use of magic and punishes those who threaten the fabric of the planes. Not fond of warlocks.
- Ytra, The Evenhanded
- Domain: Justice, Law. Light, Order
- Personality: Absolutely no sense of humor or mercy. Does not participate in most of the schemes of the gods. Acts as the enforcer for the Four.