Beast-touched: Difference between revisions
Admiralbenbo (talk | contribs) Created page with "The gwerin of the Kel'tan (Phoenix) Empire of Soefra created many races by altering humans, elves, and goblinoids (especially hobgoblins) and mixing in animal trai..." |
Admiralbenbo (talk | contribs) |
||
Line 15: | Line 15: | ||
==Sher-ka (Cat folk)== | ==Sher-ka (Cat folk)== | ||
'''Ability Score Increase'''. Your Dexterity score increases by 2. You cannot increase this further with any racial ability score increase. | '''Ability Score Increase'''. Your Dexterity score increases by 2. You cannot increase this further with any racial ability score increase. <br/> | ||
'''Darkvision'''. You have superior vision in dark or dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey. | '''Darkvision'''. You have superior vision in dark or dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey. <br/> | ||
'''Claws'''. Your claws grant you a climbing speed of 20 ft. You have natural weapons that can be used for unarmed strikes. They act as versatile weapons with a 1d4 damage die, dealing slashing damage. | '''Claws'''. Your claws grant you a climbing speed of 20 ft. You have natural weapons that can be used for unarmed strikes. They act as versatile weapons with a 1d4 damage die, dealing slashing damage. <br/> | ||
'''Feline Nimbleness'''. You only take half damage from falling. This stacks with the monk Slow Fall ability--if you have both, you only take ¼ damage. In addition, the distance you can jump is based on either your Strength or Dexterity score (rather than only Strength). | '''Feline Nimbleness'''. You only take half damage from falling. This stacks with the monk Slow Fall ability--if you have both, you only take ¼ damage. In addition, the distance you can jump is based on either your Strength or Dexterity score (rather than only Strength). <br/> | ||
'''Feline Senses'''. You can add either your Intelligence or Wisdom modifier to initiative checks as well as your Dexterity modifier. You have proficiency in Perception. | '''Feline Senses'''. You can add either your Intelligence or Wisdom modifier to initiative checks as well as your Dexterity modifier. You have proficiency in Perception. <br/> | ||
[[Category: Homebrew]] | [[Category: Homebrew]] | ||
[[Category: Races]] | [[Category: Races]] |
Revision as of 22:23, 9 July 2020
The gwerin of the Kel'tan (Phoenix) Empire of Soefra created many races by altering humans, elves, and goblinoids (especially hobgoblins) and mixing in animal traits. These races are the beast-touched.
Ability Score Increase. One ability score of your choice increases by 1.
Age. Beast-touched age at a similar rate as humans, living slightly longer.
Size. Beast-touched vary greatly in size, but your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You speak Common and one other language of your choice.
Udaaka (Bird-folk)
Their ancestors were altered with bird traits to act as messengers and singers. Many of them have escaped with chaudeekar help and now inhabit the Planes of Air; others are found in Ithemba.
Ability Score Increase. Your Dexterity and Charisma scores each increase by 1.
Flight. You have a flying speed of 50 feet while you are not encumbered or wearing heavy armor.
Talons. You have natural weapons that can be used for unarmed strikes. They act as versatile weapons with a 1d4 damage die, dealing slashing damage.
Sher-ka (Cat folk)
Ability Score Increase. Your Dexterity score increases by 2. You cannot increase this further with any racial ability score increase.
Darkvision. You have superior vision in dark or dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.
Claws. Your claws grant you a climbing speed of 20 ft. You have natural weapons that can be used for unarmed strikes. They act as versatile weapons with a 1d4 damage die, dealing slashing damage.
Feline Nimbleness. You only take half damage from falling. This stacks with the monk Slow Fall ability--if you have both, you only take ¼ damage. In addition, the distance you can jump is based on either your Strength or Dexterity score (rather than only Strength).
Feline Senses. You can add either your Intelligence or Wisdom modifier to initiative checks as well as your Dexterity modifier. You have proficiency in Perception.