Path of the Primal Incarnate: Difference between revisions
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==Primal Forms== | ==Primal Forms== | ||
====Acid Spit==== | |||
While this form is bound, you can use your action to spit acid at a creature within 30 feet of you. Roll a number of d8s equal to your proficiency bonus. The target must make a Dexterity saving throw, taking the rolled amount of acid damage on a failed save and half as much on a success. | While this form is bound, you can use your action to spit acid at a creature within 30 feet of you. Roll a number of d8s equal to your proficiency bonus. The target must make a Dexterity saving throw, taking the rolled amount of acid damage on a failed save and half as much on a success. | ||
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'''Rage''' When you take the Attack action on your turn, you can make a bite attack in addition to your normal attacks. Make a melee weapon attack (reach 5') targeting one creature. On hit, the target takes force damage equal to 1d4 + your Strength modifier + your rage bonus damage. | '''Rage''' When you take the Attack action on your turn, you can make a bite attack in addition to your normal attacks. Make a melee weapon attack (reach 5') targeting one creature. On hit, the target takes force damage equal to 1d4 + your Strength modifier + your rage bonus damage. | ||
====Catseye==== | |||
You gain darkvision out to 120 feet while this form is bound, replacing whatever vision you had before. | You gain darkvision out to 120 feet while this form is bound, replacing whatever vision you had before. | ||
'''Rage''' You also gain 10 feet of blindsight and can see invisible creatures. | '''Rage''' You also gain 10 feet of blindsight and can see invisible creatures. | ||
====Chameleon Skin==== | |||
You make Dexterity (Stealth) checks at advantage while this meld is shaped. | You make Dexterity (Stealth) checks at advantage while this meld is shaped. | ||
'''Rage''' You can Hide as a bonus action. When you attack a creature while hidden, you score critical hits on a 19 or 20. | '''Rage''' You can Hide as a bonus action. When you attack a creature while hidden, you score critical hits on a 19 or 20. | ||
====Dragon’s Presence==== | |||
While this form is bound, you can use your Strength modifier in place of your Charisma modifier when making checks that involve Intimidation proficiency. In addition, you add twice your proficiency bonus to such checks in place of any applicable proficiency bonus. | While this form is bound, you can use your Strength modifier in place of your Charisma modifier when making checks that involve Intimidation proficiency. In addition, you add twice your proficiency bonus to such checks in place of any applicable proficiency bonus. | ||
'''Rage''' You can use your action amplify the aura of fear. Choose a number of creatures within 30 feet of you that you can see equal to your Constitution modifier (minimum 1). Target creatures must succeed on a Wisdom saving throw against your form DC or be frightened of you for 1 minute. Frightened creatures can attempt the saving throw at the end of each of their turns, ending the effect on a successful save. | '''Rage''' You can use your action amplify the aura of fear. Choose a number of creatures within 30 feet of you that you can see equal to your Constitution modifier (minimum 1). Target creatures must succeed on a Wisdom saving throw against your form DC or be frightened of you for 1 minute. Frightened creatures can attempt the saving throw at the end of each of their turns, ending the effect on a successful save. | ||
====Gazelle’s Legs==== | |||
Your speed increases by 10 feet while this form is bound. Your horizontal and vertical jumping distances also increase by 10 feet. | Your speed increases by 10 feet while this form is bound. Your horizontal and vertical jumping distances also increase by 10 feet. | ||
'''Rage''' Difficult terrain no longer affects you and you can Dash as a bonus action. | '''Rage''' Difficult terrain no longer affects you and you can Dash as a bonus action. | ||
====Toad Tongue==== | |||
You can use an action to shoot an ethereal tongue at a creature you can see within 30 feet of you. Make a melee weapon attack against that creature. On a hit, they take 2d6 bludgeoning damage and pulled within 5 feet of you. | You can use an action to shoot an ethereal tongue at a creature you can see within 30 feet of you. Make a melee weapon attack against that creature. On a hit, they take 2d6 bludgeoning damage and pulled within 5 feet of you. | ||
Revision as of 04:05, 14 December 2020
Primal incarnates learn to bind the concept behind beast-like forms to their own souls.
Primal Incarnate
Level | Features | Open Chakra |
---|---|---|
3 | Chakra Binding | 1 |
6 | Primal Strength | 2 |
10 | Spellbreaker | 3 |
14 | Unleashed Incarnation | 4 |
Chakra Binding
Starting when you pick this path at level 3, you learn to reinforce your own soul with the essence of beasts and other primal forces. The points to which you bind this essence are called chakra, and as you gain experience you learn to utilize more of them at a time. You have learned to open one chakra at this level; you open additional chakra whenever you gain a feature from this sub-class. Each chakra can accept one of the forms described at the end of this sub-class entry. You can change which forms are bound by spending an action per chakra; you know all the forms for which you meet the level prerequisites (counting only barbarian levels).
The effect of each meld is described in its entry and has two parts. Its normal effect is always present and when you have more than one chakra open, all normal effects are present simultaneously. The effect marked as rage can be activated when you enter a rage and lasts until your rage ends. Only a single rage effect can be active at a time.
Whenever a meld requires someone to make a saving throw, the DC for that is set by your Constitution modifier: form DC = 8 + your proficiency bonus + your Constitution modifier.
Primal Strength
Starting at level 6, your bound essence enhances your physical abilities beyond that of normal mortals. You are counted one size larger than normal when calculating lifting, dragging, and carrying capacity as well as when grappling, shoving, or resisting such effects.
Spellbreaker
Starting at level 10, you have learned to exploit the differences between primal essence and magic to disrupt spells and other magical effects. While raging you have advantage on saving throws against spells that you know are being cast (if you can perceive a component of the spell).
In addition, you can disrupt ongoing wall-like spell effects (such as wall of force or forcecage) by making a weapon attack at disadvantage against the effect as if it had an armor class equal to the spell caster’s spell-casting DC. On a hit, the spell fails. On a critical hit, the spell’s caster takes damage as if you had hit them with the weapon attack in addition to dispelling the effect.
Unleashed Incarnation
Starting at level 14, you have learned to temporarily unlock all your chakra at once to their full potential. When you enter a rage, you can choose to activate all the rage effects of your bound melds simultaneously. Once you use this feature, you must complete a long rest before you can do so again.
Primal Forms
Acid Spit
While this form is bound, you can use your action to spit acid at a creature within 30 feet of you. Roll a number of d8s equal to your proficiency bonus. The target must make a Dexterity saving throw, taking the rolled amount of acid damage on a failed save and half as much on a success.
Rage When you spit acid, the shape is now a 15’ cone and the damage increases by your Constitution modifier.
Baby Shark, Doo doo doo doo #todo: better name
You gain a swim speed equal to your walking speed and can breathe underwater while this form is bound.
Rage When you take the Attack action on your turn, you can make a bite attack in addition to your normal attacks. Make a melee weapon attack (reach 5') targeting one creature. On hit, the target takes force damage equal to 1d4 + your Strength modifier + your rage bonus damage.
Catseye
You gain darkvision out to 120 feet while this form is bound, replacing whatever vision you had before.
Rage You also gain 10 feet of blindsight and can see invisible creatures.
Chameleon Skin
You make Dexterity (Stealth) checks at advantage while this meld is shaped.
Rage You can Hide as a bonus action. When you attack a creature while hidden, you score critical hits on a 19 or 20.
Dragon’s Presence
While this form is bound, you can use your Strength modifier in place of your Charisma modifier when making checks that involve Intimidation proficiency. In addition, you add twice your proficiency bonus to such checks in place of any applicable proficiency bonus.
Rage You can use your action amplify the aura of fear. Choose a number of creatures within 30 feet of you that you can see equal to your Constitution modifier (minimum 1). Target creatures must succeed on a Wisdom saving throw against your form DC or be frightened of you for 1 minute. Frightened creatures can attempt the saving throw at the end of each of their turns, ending the effect on a successful save.
Gazelle’s Legs
Your speed increases by 10 feet while this form is bound. Your horizontal and vertical jumping distances also increase by 10 feet.
Rage Difficult terrain no longer affects you and you can Dash as a bonus action.
Toad Tongue
You can use an action to shoot an ethereal tongue at a creature you can see within 30 feet of you. Make a melee weapon attack against that creature. On a hit, they take 2d6 bludgeoning damage and pulled within 5 feet of you.
Rage When you hit a creature that you could normally grapple with your tongue attack, the tongue also grapples and restrains them (escape DC is your form DC, or you can release them without spending an action). Only one creature can be grappled this way at a time.
more forms later?