Race Overhaul
WARNING: UNDER CONSTRUCTION. NOT FOR ACTUAL PLAY...YET
Rethinking how races (now called "lineages") work for PC construction.
Lineage: The "biological" part. Every lineage specifies
- Size (both category and suggested height/weight bands)
- Age (both age of physical maturity and usual max age)
- Base speed (walking + any others as appropriate)
- Ability Score Increase (+1 to one ability score from the list given, total ASI cannot exceed +2 to any given ability score)
- Status. One of "core", "regional X", "rare", and "X-touched". Core lineages are found everywhere and raise no especial eyebrows. Regional lineages are common/normal in region X, but will raise eyebrows elsewhere. Rare lineages raise eyebrows everywhere. Touched (X) is special--these are more like templates attached to core or regional lineages rather than independent lineages. They may add, change, or modify characteristics of the parent lineage.
- Some combination of features. One minor feature only counts as half of a major feature; each lineage has the equivalent of 2 major features.
Culture: The area you come from. In general, any lineage can come from any culture. Restrictions are as noted in each description. Cultures specify
- Region (where they're mostly found)
- Ability Score Increase (+1 to one ability score from the list given, total ASI cannot exceed +2 to any given ability score)
- Extra languages. 1 or more languages other than Common, which every adventurer speaks.
- Proficiencies. 3 total proficiencies (tools, skills, or otherwise).
- Feature. One major-equivalent feature.
Background: As currently, except also pick an ability score to increase by +1 of your choice. Total from lineage, culture, and background can't exceed +2 to any single ability score (so +1/+1/+1 or +2/+1).
Lineages
Core Lineages
Human
Dwarf
Ihmisi
Orc
Regional Lineages
Hobgoblin (Western Noefra)
Gwerin (Western Noefra, Southern Soefra)
Halfling (Western Noefra)
Dragonborn, True (Western Noefra)
Sher'ka (Great Rift)
Zandolit (Great Rift)
Ophidian (Jungle of Fangs)
Soulforged (Western Noefra)
Barbegazi (Nocthean Caldera)
Jazuu (Noefra)
Rare Lineages
Cysgor
Goror
Gnome
Kalasaa
Touched Lineages
Light-touched (Celestial)
Fiend-touched (devil)
Hell-touched (demon)
[Flame|Ocean|Wind|Stone]-touched (elemental)
Dragon-touched
Fey-touched
Cultures
Generic (multi-region)
Cosmopolitan
Maritime
Tribal
Rootless
Rural
Specific
Wall-builder (God-bound)
Wyrmhold Clan
Ancestral
Fang-kin
Uulani
Abandoned Clan