Open Quest Seeds

From Dreams of Hope

Quest seeds are the starting point for campaigns. Think of them like "main quests" in various video games. Unlike video games, they do often come with a ticking clock. Success isn't the end of the campaign--merely the end of an arc. And you can choose to abandon the arc at any point and go somewhere else. But remember--Dawn of Hope is a persistent-world setting. The things you do (or don't do) have effects that last and will affect other campaigns in the same setting! While there are other adventurers who may attempt the unchosen quests, their performance and their choices are somewhat random. Choose your quests wisely!

Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note.

Fiach Wood

Uulan Confederacy/Outer Barrier Range

Crisial Kingdom/Sundown Hills

The Sundown Hills is the local name for the range of grassy, rolling hills that range the southern border of the Crisial Kingdom. The only major town is Honel, and the major exports are various stones and ores mined from the hills. The people are generally averse to central authority--the area is dotted with small villages that have limited contact with the outside world

Wouldn't be Caught Dead

Location
The Greenwood Valley, NNE of Adair, a small village south-east of Honel along the Bor river.
Levels
1+
Description
A request for aid has come from the village of Adlarnis. They're reporting issues with undead activity. So far no damage, but sightings of zombified figures in the woods.
Pillars
Combat ~ Social > Exploration
Terrain
Hills, forests
In-universe Time
Early summer 252 AC