Cataclysm's Spark (Campaign)
Summary
The party, exiled through a portal from the Nocthean Caldera, end up in Tal Elamor. There they take up adventuring, but are forced to withdraw from a crypt underneath the city populated by undead. Before they can retry, however, news reaches the city about the oncoming Cataclysm War. The party, along with many other novice adventurers, are sent on errands. These errands are, in large part, designed to keep them away from the armies as reserves.
Their particular errand was to search a lost temple dedicated to a forgotten goddess of luck and trickery for the fabled Right Eye of Qa'desh, with the instruction to bring it back if they found it. They were never intended to actually find it--it was regarded as a snipe hunt. But find it they did, after navigating traps and defeating a rival group of the Nameless's followers. Of course, they decided, once they'd gotten it outside and found out what it could do, to use it themselves instead of bringing it back to the Army of Order.
Each one of them made a request of it:
Those wishes were (in order of success):
- to become gods
- for the eye to self-destruct
- for there to be less magic in the world
Faced with those imperatives, this artifact of creation began to draw in anima from the entire world. So much so that it shut down all active magic (including magically-assisted flight) across the hemisphere. It then tried to implode (as required), but since it had drawn in a large amount of heavily-tainted anima from the Nameless and his Army of Chaos, that backfired, misaligning the elemental planes and threatening to send the entire Great Mechanism into ruin. Thus began the Cataclysm.
The party? They got their wish to become gods. Their souls, stripped from their bodies, were chosen as three of the newly-called Congregation, more for penance than for reward. They are Yogg-Maggus, the Hollow King, and Pinwheel (the latter being the one who wished for the destruction of the eye).