Player's Guide--Gods and Worship

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Note: Domains in italics are the mechanical 5th edition Cleric domains associated most commonly with clerics of each deity. These do not constitute an exhaustive list.

  • Aerielara, The Jeweled Lady
    • Domain: Lust. Sexuality. Beauty. Art/Music. Life, Trickery
    • Personality: Vain. The musician of the Gods. Beautiful and sensual. Deceptively intelligent.
  • Hollow King, The Executioner
    • Domain: Untimely death, murder. Patron of assassins. Death, Trickery
    • Personality: Dour and cruel, but fair. A firm believer in law and order for the masses. Also believes that some need to stand in the shadows to enforce that law. Despises the demonic cults.
  • Kela Loran, Lady Luck.
    • Domain: Commerce. Wealth. Knowledge, Trickery
    • Personality: Greedy. Calculating. Mercenary. Prone to cheating at dice or cards.
  • Korokonolkom, The King Below
    • Domain: Mountains. The earth. Patron of the Dwarves. Knowledge, War
    • Personality: Mostly quiet with volcanic temper if angered. Does not forget or forgive easily. Strong sense of honor.
  • Lae Loara, The Huntress
    • Domain: Wilderness. Travelers. The Hunt, Nature, Trickery
    • Personality: Impatient with civilization. Kill or be killed. Unconcerned with social niceties.
  • Lon-Ka, The Hammer
    • Domain: The forge. Technology. Patron of Smiths. Knowledge, Forge
    • Personality: Stubborn. Takes offense easily if criticized. Direct.
  • Loran Hae, Shadowed Sun
    • Domain: Harvest. Agriculture. The Moon. Night. Knowledge, Nature
    • Personality: Subdued. Pragmatic and reserved. Likes to speak in oracular pronouncements.
  • Melara, Lady of Mercy
    • Domain: Timely death. Endings. Winter. Grave, Life
    • Personality: Kind but strict. Believes in order and justice. Tends toward stasis. Dislikes (and is disliked by) the Hollow King. Both despise undead. Melara specifically hates necromancy.
  • Peor-fala, Hearth-keeper
    • Domain: The home. Domesticity. The Hearth. Life, Light
    • Personality: Gentle but can be fierce if pushed. The peacemaker of the Gods.
  • Pinwheel, The Fox
    • Domain: Deception, trickery. Trickery, War
    • Personality: The trickster of the Congregation. Not given to evil acts, but also not to good acts. Hates tyranny and compulsion.
  • Roel Kor, The Red Knight
    • Domain: Tyranny, Control. Power. War, Order
    • Personality: Micromanages. Opposes Pinwheel strongly. Not particularly concerned about collateral damage.
  • Tor Elan, Sun-Lord
    • Domain: The Sun. Honorable Warfare. Light, War
    • Personality: Stodgy. No sense of humor. Bitter enemy of the Red Fang.
  • Sakara, Lady of the Dawn
    • Domain: Growth. Beginnings. Spring. Life, Nature
    • Personality: Friend to living things. A bit dim. Bubbly. Easily appeased.
  • Selesurala, Mistress of Storms.
    • Domain: Oceans. Cold. Storms. Nature, Tempest
    • Personality: Changeable, with a temper. No pity for the weak. Not particularly subtle.
  • Yogg-Maggus, Lord of Magic
    • Domain: Arcane Magic. Arcana, Knowledge
    • Personality: Neutral and dry. Rarely raises his voice. Works to preserve the ebb and flow of magical power throughout the planes. Hates the over-use of magic and punishes those who threaten the fabric of the planes. Not fond of warlocks.
  • Ytra, The Evenhanded
    • Domain: Justice, Law. Light, Order
    • Personality: Absolutely no sense of humor or mercy. Does not participate in most of the schemes of the gods. Acts as the enforcer for the Four.