Mage Hunter (Archetype)

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Magic is not always appreciated. Mortal spell-casters often believe themselves the lords of creation...and act that way. Mage hunters are trained to counter those. They employ the inversion of a family of techniques called formshaping--manipulating aether into the platonic shapes of "forms". Or in this case, shaping their personal aether to disrupt patterns, especially those created by spell-casting.

This is an archetype of the Rogue class.

Mage Hunter
Level Features Shaping Die Size
3 Magical Awareness, Disruptive Strike, Shaping Dice d6
9 Slippery Form d8
13 Greater Disruptive Strike d8
17 Resurgent Shaping d10

Features

Shaping Dice

You have four shaping dice, each of which is a d6. You use these to empower your archetype features. You regain expended dice when you complete a short or long rest. The the size of each die increases with level as shown on the Mage Hunter.

Disruptive Strike

Starting at level 3 when a creature within your reach (if wielding a melee weapon) or normal range (if wielding a ranged weapon) begins casting a spell or using a magical ability, you can use your reaction and spend a shaping die to make an attack against them with a wielded weapon. If it hits, you add the result from your shaping die to the damage dealt and the target must make a concentration check at disadvantage. On a failed check, the spell or magical ability fails and the spell slot or charge is consumed.

Magical Awareness

Also starting at level 3, you can create the effect of detect magic or identify without requiring components or a spell slot or concentration twice. You regain expended uses when you finish a long or short rest.

Slippery Form

Starting at level 9, your awareness of the limits of spell-craft has increased. You can expend a shaping die when you make an ability check or saving throw against a spell or magical effect and add the result to your total. You can do so after you know whether you've succeeded or failed.

Greater Disruptive Strike

Starting at level 13, your ability to disrupt magical effects has increased. As an action you can spend a shaping die to make an attack against a magical effect you can perceive. On an attack roll of 10 or higher, treat the effect as if you had cast dispel magic at 3rd level. For effects from higher level spells, your attack roll is the ability check; if the attack roll exceeds 10 + the spell's level, the spell effect ends. This can even disrupt magical effects that cannot be dispelled by dispel magic, such as force cage and wall of force, assuming the result is high enough.

Resurgent Shaping

Starting at level 17, you recover your ability to shape forms more quickly. When you expend your last shaping die, roll a d20. On a result of 10 or above, the shaping die is not expended.