Player Option--Regional Backgrounds: Difference between revisions

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This is an optional document that players can use if they choose. This is in addition to the regular background and helps me better pin a character to the world.
This is an optional document that players can use if they choose. This is in addition to the regular background and helps me better pin a character to the world.


Pick a region allowed for your race. You gain proficiency in the item listed under common proficiency and one of the other listed proficiencies of your choice. If you already have proficiency in the common item from your race or background, you gain proficiency in the item listed after the slash instead. If multiple are listed for a category, choose one. Races are listed in order of prevalence in the region. Sub-race notations in parentheses refer to the ones listed in [[Player Option--Variant Races]].
Pick a region allowed for your race (see [[Player Option--Variant Races]]). You gain proficiency in the item listed under common proficiency and one of the other listed proficiencies of your choice. If you already have proficiency in the common item from your race or background, you gain proficiency in the item listed after the slash instead. If multiple are listed for a category, choose one.
 
===[[Baile Duchas]]===
;Races: Orc (any except half-blood), dragonborn (Gal, Syra)
;Common Proficiency: Ard-teang (Orc) / Draconic
;Tools: Leatherworker / Carpenter / Woodcarver
;Skills: Intimidation / Athletics
;Languages: Draconic
;Weapons: Greataxe / maul
 
===[[Byarmarsh]]===
;Races: Dragonborn (Byarsh, Syra, Khor), hobgoblin (any), Orc (bear paw, hammer stroke), soulforged (steel-skin)
;Common Proficiency: Ngyon Toi (Goblin) / Tinkerer’s Tools
;Tools: Tinkerer / Smith / Alchemist
;Skills: Arcana / Investigation
;Languages: Draconic
;Weapons: light crossbow / heavy crossbow / hand crossbow
 
===[[Byssia]]===
;Races: Human (night’s child), wood elf, half-elf (twilight), genasi (any), soul-forged (bark-skin)
;Common Proficiency: Metsae (Wood elf) / Woodcarver’s tools
;Tools: Leatherworker's / Carpenter / Woodcarver / Mason
;Skills: Nature / Arcana
;Languages: Elemental
;Weapons: short sword / longbow
 
===[[Asai'ka]]===
;Races: Human (scale-kin), half-elf (scaled), yuan-ti pureblood, tiefling (leutis-born)
;Common Proficiency: Arcana / Alchemist’s Kit
;Tools: Alchemist / Glassblower / Poisoner's Kit
;Skills: Religion
;Languages: Iath Neidr
;Weapons: scimitar
 
===[[Dreamshore]]===
;Races: Human (wall-builder), wood elf, halfling, orc (half-blood), half-elf (traveller or earth-kin), aasimar, tiefling (chou- or leutis-born)
;Common Proficiency: Metsae (Wood elf) / Ard-teang (Orc)
;Tools: Carpenter / Woodcarver / Leatherworker
;Skills: Nature / Survival
;Languages: Ard-teang (Orc)
;Weapons: Shortbow
 
===[[Godsfall]]===
;Races: Orc (hell-bred), Changer (Feline)
;Common Proficiency: Old Imperial / Religion
;Tools: Masons / Woodcarver
;Skills: History / Persuasion
;Languages: --
;Weapons: Battleaxe / Spear
 
===[[Kairen Mountains]]/[[Nocthean Caldera]]===
;Races: Dragonborn (Gal, Anu), Orc (bear paw)
;Common Proficiency: Draconic / Survival
;Tools: Mason / Smith
;Skills: Survival
;Weapons: any martial melee weapon
 
===[[Moon's Vengeance Foothills]]===
;Races: Dwarf, Human (wall-builder), halfling
;Common Proficiency: Bidni-Khel (dwarf) / Mason’s Tools
;Tools: Jeweler / Smith / Tinker / Mason
;Skills: History / Survival
;Languages: Too-til (Giant)
;Weapons: War pick
 
===[[Sha'slar Autonomous Zone]]===
;Races: Human (scale-kin),yuan-ti pureblood, half-elf (scaled)
;Common Proficiency: Nature / Herbalist’s Kit
;Tools: Weaver / Woodcarver / Poisoner's Kit
;Skills: Medicine
;Languages: Iath Neidr
;Weapons: Blowgun and trident
 
===[[Safehold]]===
;Races: Orc (Bear Paw, Hammer Stroke), Dragonborn (Syra, Gal, Khor), wood elf
;Common Proficiency: Draconic / Vehicles, land
;Tools: Brewer / Potter / Cobbler / Cook / Tinker
;Skills: Animal Handling / Performance
;Languages: Ngyon Toi (Goblin) / Ard-Teang (Orc) / Metsae (Wood Elf)
;Weapons: Pike / flail
 
===[[Sea of Grass]]===
;Races: Human (wall-builder), halfling, high elf, aasimar, tiefling (any)
;Common Proficiency: Religion / Vehicles, land
;Tools: Cobbler / Brewer / Weaver
;Skills: Animal Handling / Religion
;Languages: Old Imperial / Yonwach (High Elf)
;Weapons: Whip
 
===[[Serpent Dominion]]===
;Races: Human (scale-kin), half-elf (scaled), yuan-ti pureblood, tiefling (mara-born)
;Common Proficiency: History / Vehicles, water
;Tools: Smith / Mason / Vehicles, water
;Skills: Deception
;Languages: Iath Neidr
;Weapons: trident and net
 
===[[Southshore]]===
;Races: Human (any), high elf, halfling, dwarf, wood elf, dragonborn (any), hobgoblin, half-elf (any), tiefling (chou-born), aasimar
;Common Proficiency: Yonwach (High elf) / Vehicles, water
;Tools: Glassblower / Cartographer / Potter
;Skills: Insight
;Languages: Nguyen Toi (Goblin)
;Weapons: Spear


{| class="wikitable"
|- style="background-color:#343434; color:#ffffff;"
! Region
! Common<br />Proficiency
! Tools
! Skills
! Language
! Weapons
|-
| [[Baile Duchas]]
| Ard-teang (orc)<br />Draconic
| Leatherworker<br />Carpenter<br />Woodcarver
| Intimidation<br />Athletics
| Draconic
| Greataxe<br />Maul
|-
| [[Byarmarsh]]
| Ngyon Toi (goblin)<br />Tinker's Tools
| Tinker's<br />Smith's<br />Alchemist's
| Arcane<br />Investigation
| Draconic
| crossbows (any)
|-
| [[Byssia]]
| Metsae (wood elf)<br />Woodcarver's tools
| Leatherworker<br />Carpenter<br />Woodcarver<br />Mason
| Arcana<br />Nature
| Elemental
| Short Sword<br />Longbow
|-
| [[Asai'ka]]
| Arcana<br />Alchemist's Kit
| Alchemist's Kit<br />Glassblower's<br />Poisoner's
| Religion
| Iath Neidr
| Scimitar
|-
| [[Dreamshore]]
| Metsae (wood elf)<br />Old Imperial
| Carpenter<br />Woodcarver<br />Leatherworker
| History<br />Nature
| Ard-teang (Orc)
| Shortbow<br />Longsword
|-
| [[Kotimaa]] ([[Godsfall]])
| Ard-teang (orc)<br />Religion
| Mason's<br />Woodcarver's
| Nature<br />Survival
| Old Imperial
| Battleaxe<br />Spear
|-
| [[Kairen Mountains]]<br />[[Nocthian Caldera]]
| Draconic<br />Survival
| Mason's<br />Smith's
| Survival
| Too-till (giant)<br />Ngyon Toi (goblin)
| Any martial melee<br />weapon
|-
| [[Moon's Vengeance Foothills]]
| Bidni-Khel (dwarf)<br />Mason's Tools
| Jeweler's<br />Smith's<br />Tinker's<br />Mason's
| History<br />Survival
| Too-til (giant)
| War pick
|-
| [[Sha'slar Autonomous Zone]]
| Nature<br />Herbalist's Kit
| Weaver<br />Woodcarver<br />Herbalist's
| Medicine
| Iath Neidr
| Blowgun and trident (both)
|-
| [[Safehold]]
| Draconic<br />Land vehicles
| Brewer<br />Potter<br />Cobbler<br />Cook<br />Tinker
| Animal Handling<br />Performance
| Ngyon Toi (goblin)<br />Ard-teang (orc)
| Pike<br />Flail
|-
| [[Sea of Grass]]
| Religion<br />Land vehicles
| Cobbler<br />Brewer<br />Weaver
| Animal Handling<br />Religion
| Old Imperial<br />Yonwach (High Elf)
| Whip
|-
| [[Serpent Dominion]]
| History<br />Water vehicles
| Smith<br />Mason<br />Water vehicles
| Deception
| Iath Neidr
| Trident and net (both)
|-
| [[Southshore]]
| Yonwach (High elf)<br />Water vehicles
| Glassblower<br />Cartographer<br />Potter
| Arcana<br />Insight
| Any one
| Spear
|}
[[Category: Player's Guide]]
[[Category: Player's Guide]]
[[Category: Homebrew]]
[[Category: Homebrew]]

Latest revision as of 20:38, 12 January 2022

This is an optional document that players can use if they choose. This is in addition to the regular background and helps me better pin a character to the world.

Pick a region allowed for your race (see Player Option--Variant Races). You gain proficiency in the item listed under common proficiency and one of the other listed proficiencies of your choice. If you already have proficiency in the common item from your race or background, you gain proficiency in the item listed after the slash instead. If multiple are listed for a category, choose one.

Region Common
Proficiency
Tools Skills Language Weapons
Baile Duchas Ard-teang (orc)
Draconic
Leatherworker
Carpenter
Woodcarver
Intimidation
Athletics
Draconic Greataxe
Maul
Byarmarsh Ngyon Toi (goblin)
Tinker's Tools
Tinker's
Smith's
Alchemist's
Arcane
Investigation
Draconic crossbows (any)
Byssia Metsae (wood elf)
Woodcarver's tools
Leatherworker
Carpenter
Woodcarver
Mason
Arcana
Nature
Elemental Short Sword
Longbow
Asai'ka Arcana
Alchemist's Kit
Alchemist's Kit
Glassblower's
Poisoner's
Religion Iath Neidr Scimitar
Dreamshore Metsae (wood elf)
Old Imperial
Carpenter
Woodcarver
Leatherworker
History
Nature
Ard-teang (Orc) Shortbow
Longsword
Kotimaa (Godsfall) Ard-teang (orc)
Religion
Mason's
Woodcarver's
Nature
Survival
Old Imperial Battleaxe
Spear
Kairen Mountains
Nocthian Caldera
Draconic
Survival
Mason's
Smith's
Survival Too-till (giant)
Ngyon Toi (goblin)
Any martial melee
weapon
Moon's Vengeance Foothills Bidni-Khel (dwarf)
Mason's Tools
Jeweler's
Smith's
Tinker's
Mason's
History
Survival
Too-til (giant) War pick
Sha'slar Autonomous Zone Nature
Herbalist's Kit
Weaver
Woodcarver
Herbalist's
Medicine Iath Neidr Blowgun and trident (both)
Safehold Draconic
Land vehicles
Brewer
Potter
Cobbler
Cook
Tinker
Animal Handling
Performance
Ngyon Toi (goblin)
Ard-teang (orc)
Pike
Flail
Sea of Grass Religion
Land vehicles
Cobbler
Brewer
Weaver
Animal Handling
Religion
Old Imperial
Yonwach (High Elf)
Whip
Serpent Dominion History
Water vehicles
Smith
Mason
Water vehicles
Deception Iath Neidr Trident and net (both)
Southshore Yonwach (High elf)
Water vehicles
Glassblower
Cartographer
Potter
Arcana
Insight
Any one Spear