Dragonslayers: Difference between revisions
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The Dragonslayers were founded by a former adventurer, [[Balthazaar]] vo [[Gal]]. Their mission is to fight monsters and bring trophies. The bigger and meaner the monster, the better. Their preferred methods involve fire, explosions, or big flashy magic. Swords and axes work too. They maintain an insurance policy (self-insured, because no reputable firm would underwrite them) against collateral damage caused by their members. All current members pay a fraction of their quest rewards into this pool, and it's constantly running low. | The Dragonslayers were founded by a former adventurer, [[Balthazaar]] vo [[Gal]]. Their mission is to fight monsters and bring trophies. The bigger and meaner the monster, the better. Their preferred methods involve fire, explosions, or big flashy magic. Swords and axes work too. They maintain an insurance policy (self-insured, because no reputable firm would underwrite them) against collateral damage caused by their members. All current members pay a fraction of their quest rewards into this pool, and it's constantly running low. | ||
=== Time of Troubles === | |||
Officially disbanded after the death of Balthazaar in 256 AC (although some say it’s an insurance scam). Members are now freelancers. | |||
[[Category: Organizations]] | [[Category: Organizations]] |
Latest revision as of 17:20, 17 August 2025
- Chartering Nation
- Wyrmhold
- Disposition
- Chaotic Hotheaded
- Reputation
- Dear gods, its them
- CSP Compliance
- Weak. Generally non-political, but large amounts of collateral damage has left them with poor welcome in most core areas.
- Perk
- half-price healing potions
- Typical mission
- hunt monsters
- Scope
- Wyrmhold, wild lands, Nocthean Caldera
- Banner
- Dragon rampant in silver on red. Rank not indicated on badges.
The Dragonslayers were founded by a former adventurer, Balthazaar vo Gal. Their mission is to fight monsters and bring trophies. The bigger and meaner the monster, the better. Their preferred methods involve fire, explosions, or big flashy magic. Swords and axes work too. They maintain an insurance policy (self-insured, because no reputable firm would underwrite them) against collateral damage caused by their members. All current members pay a fraction of their quest rewards into this pool, and it's constantly running low.
Time of Troubles
Officially disbanded after the death of Balthazaar in 256 AC (although some say it’s an insurance scam). Members are now freelancers.