Fort Hope: Difference between revisions
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Late summer 253 AC saw greatly increased tensions within the Confederacy as tribes complained about being scammed and invaded by outsiders. As a result, the isolationist tribes became ascendant, to the point that senior AG and Windwalker forces had to be mobilized to head off collapse. | Late summer 253 AC saw greatly increased tensions within the Confederacy as tribes complained about being scammed and invaded by outsiders. As a result, the isolationist tribes became ascendant, to the point that senior AG and Windwalker forces had to be mobilized to head off collapse. | ||
On 4 Autumn Dawning 253 AC, the fort was attacked by forces from the [[Circle of Purging Flame]], which opened rifts to flame and summoned elementals to burn the city. The remaining AG and guard forces fought the fires, but suffered heavy losses. | |||
At the same time, agents of | At the same time, agents of the [[Prophet of Law Unveiled]] attacked in a premeditated assault. They tried to steal the gate crystal but were partially foiled by the [[Ruin Raiders]]. the crystal was damaged in the fighting. Another group, led by [[Gwendyr sur Ayer]] (a kaelthian archmage) and backed by celestials, tried to assassinate the [[Catalysts]] and the bureaucrats, ambassadors, and merchants hiding in the palace. They successfully killed most of the non-combatants, but the Ruin Raiders kept the Catalysts alive. | ||
The town was left mostly uninhabitable. With the crystal damaged, food supplies burned or slender, and hostile tribes surrounding the city, things were grim. Kalesin sacrificed herself to temporarily get the gate open to Crisial, allowing the remaining 9000 people to escape. | The town was left mostly uninhabitable. With the crystal damaged, food supplies burned or slender, and hostile tribes surrounding the city, things were grim. [[Kalesin]] sacrificed herself to temporarily get the gate open to [[Crisial City]], allowing the remaining 9000 people to escape. The [[Adventurer's Guild]]'s stockpiles of treasure and items were destroyed in situ, as they were not able to be moved in the time available, and the town was abandoned to the goblins who were even then at the gates, threatening to kill all non-goblins. | ||
==Map== | ==Map== |
Latest revision as of 23:07, 3 March 2025
- Population
- Roughly 13,000.
- Nation
- Windwalker Confederacy
- Abandoned
- 7 Autumn Dawning 253 AC
Fort Hope is both the center of the Federated Nations (housing the Palace of Nations which serves as the headquarters and meeting area) and the home base of the Windwalker Legion. Since its founding in 206 AC (and the destruction of the undead occupying the fort itself), it has grown significantly and now serves as the only major city in the Windwalker Confederacy and a trading hub, as well as the home of the Adventurer's Academy and the Adventurer's Guild.
Destruction
Late summer 253 AC saw greatly increased tensions within the Confederacy as tribes complained about being scammed and invaded by outsiders. As a result, the isolationist tribes became ascendant, to the point that senior AG and Windwalker forces had to be mobilized to head off collapse.
On 4 Autumn Dawning 253 AC, the fort was attacked by forces from the Circle of Purging Flame, which opened rifts to flame and summoned elementals to burn the city. The remaining AG and guard forces fought the fires, but suffered heavy losses.
At the same time, agents of the Prophet of Law Unveiled attacked in a premeditated assault. They tried to steal the gate crystal but were partially foiled by the Ruin Raiders. the crystal was damaged in the fighting. Another group, led by Gwendyr sur Ayer (a kaelthian archmage) and backed by celestials, tried to assassinate the Catalysts and the bureaucrats, ambassadors, and merchants hiding in the palace. They successfully killed most of the non-combatants, but the Ruin Raiders kept the Catalysts alive.
The town was left mostly uninhabitable. With the crystal damaged, food supplies burned or slender, and hostile tribes surrounding the city, things were grim. Kalesin sacrificed herself to temporarily get the gate open to Crisial City, allowing the remaining 9000 people to escape. The Adventurer's Guild's stockpiles of treasure and items were destroyed in situ, as they were not able to be moved in the time available, and the town was abandoned to the goblins who were even then at the gates, threatening to kill all non-goblins.
Map
Districts
- Palace of Nations. Once a pre-Cataclysm fort, now home to the Federated Nations establishment.
- The Academy. The large building is the Academy proper, but teachers and students live behind it. Adventurer's Guild members have subsidized housing in this district.
- Embassy Row. Contains the embassies and support personnel for the various delegations to the FNC.
- Trade Town. Shops, merchants, warehouses. Fort Hope is a major trans-shipment point, especially with the Portal Network node here (in the plaza).
- Windwalker Barracks. Home to the legion. Mostly barracks-style housing and support facilities (including armor repair, etc), although the administrative facilities are also here.
Locations
- Catalyst's Blessing. An Adventurer's Guild run hostelry on the edge of the central square for travelling adventurers on guild business. Well kept, goblin run. Familiar with breakage, loud noises, and other such things.
- Adventurer's Guild Training facilities. Technically part of the Academy, but open to registered adventurers for training needs. State of the art, including medical services. Located in Academy behind the main academy.
- Blerp. A somewhat seedy inn outside the north-west wall. Run by a goblin tribe as a collective. They're all identical and named Blerp.