Wyrmhold Politics: Difference between revisions

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Politics in [[Wyrmhold]] is anything but subtle. Not so much because orcs, goblins, and dragonborn are incapable of subtlety, but because 95 years of constant warfare against an existential threat (the [[Hungering Frost]]) has left its mark on the culture there. Nationalism, cultural paranoia, glorification of armed struggle and physical strength are the mainstays of mainstream [[Wyrmhold]er culture. Discussions are loud and often physical, although rarely more than just a fist fight. Protests, demonstrations, and other public displays of factional strength are a regular part of politics, especially during the spring session of the Queen's Council, when the budgets and tax allocations are set for the upcoming seasons.
Politics in [[Wyrmhold]] is anything but subtle. Not so much because orcs, goblins, and dragonborn are incapable of subtlety, but because 95 years of constant warfare against an existential threat (the [[Hungering Frost]]) has left its mark on the culture there. Nationalism, cultural paranoia, glorification of armed struggle and physical strength are the mainstays of mainstream [[Wyrmhold]]er culture. Discussions are loud and often physical, although rarely more than just a fist fight. Protests, demonstrations, and other public displays of factional strength are a regular part of politics, especially during the spring session of the Queen's Council, when the budgets and tax allocations are set for the upcoming seasons.


==Broad Factions, Factional Struggle==
==Broad Factions, Factional Struggle==

Revision as of 23:50, 3 January 2021

Politics in Wyrmhold is anything but subtle. Not so much because orcs, goblins, and dragonborn are incapable of subtlety, but because 95 years of constant warfare against an existential threat (the Hungering Frost) has left its mark on the culture there. Nationalism, cultural paranoia, glorification of armed struggle and physical strength are the mainstays of mainstream Wyrmholder culture. Discussions are loud and often physical, although rarely more than just a fist fight. Protests, demonstrations, and other public displays of factional strength are a regular part of politics, especially during the spring session of the Queen's Council, when the budgets and tax allocations are set for the upcoming seasons.

Broad Factions, Factional Struggle

Two major factions or political coalitions dominate the landscape. Known as the War Party and the Peace Party, they represent fundamentally opposed visions of the future for Wyrmhold. But these parties are anything but unified internally. While the members of each coalition agree on the broad ends, they disagree about the means and many of the smaller goals.

As of 250 AC, the War Party is dominant throughout most of the nation. Only the more rural parts of Safehold are dominated by the Peace Party, although the city of Byarmarsh is fairly evenly balanced.

One growing phenomenon is the Clanless--those who no longer identify with clans or tribes and instead identify with cities, families, or ideologies. This is especially prevalent among the dragonborn, although the more urbanized orc tribes are losing members as well. This phenomenon cuts across political lines, but is very much more common in the major cities than in the countryside.

War Party

The War Party believes that the future of Wyrmhold is in expansion and military conquest. Knowing that overt expansion into area claimed by the members of the Federated Nations would draw resistance from the Adventurer's Guild and other powers, they are focused primarily on expanding into Fiach Wood and into the Nocthian Caldera, although they have attempted subtle (for Wyrmhold) attempts at creating excuses to claim border towns with some semblance of international cover.

Sub-factions

Crown Loyalists
These are the staunch believers in the monarchy and the aristocracy. A small faction, but with substantial name recognition and acceptance.
Sons of the Wyrm
The Wyrmsons are a primarily dragonborn faction that are among the most aggressive proponents of expansion. Not particularly racially-exclusive, however. Heavily supported from Gal and Anu, as well as the professional officer families. Very nationalistic, but less monarchic and more military-oriented. Balthazaar is one of their open supporters, and the Dragonslayers favor them.
Blood of Heroes
This is a racial faction, led by orcs who wish to separate Baile Duchas from the nation and unite the orcish tribes of Fiach Wood. Somewhat openly, but pragmatically racist, they tolerate non-orcs as long as they're useful and can fight. Bloodstand, while not formally allied, is at least sympathetic.
Byarmarsh Munitions Coalition
This group of weapons developers, manufacturers, and mercenaries is mostly in it for the money. They know that if peace were to break out, they'd have to find other occupations. They'll support anyone who funnels money their way.
Breath of the Sun
This religious group is pushing for a theocracy and for expansion through military conquest.

Peace Party

Believing that it is time to refocus from war to peace and trade, the Peace Party is opposed to military expansionism and especially the high taxes and conscription associated with Wyrmhold's large standing army. Composed of farmers, tradesmen, and others outside the core of the nation, they mainly want to make accommodations with other nations and have Wyrmhold become a prosperous nation with all the benefits of international cooperation. Even less unified than the War Party, they disagree strongly on how this is to happen or what it would look like.

Sub-factions

Trade Collective
This union of traders, merchants, and non-military manufacturers cares about low taxes and free trade. They especially dislike the diversion of labor and taxes into "wasteful" military spending and construction. They support free trade agreements with the neighboring states and lower import duties. They don't care about the structure of government as long as the military isn't in command. They are the most wealthy of the sub-factions, but are frequently seen as cowardly and greedy.
People's Faction
This is an upstart group of democracy-advocates and pacifists who want to convert Wyrmhold into a constitutional monarchy with strongly restricted powers for the nobility, with the aim of eventually abolishing those titles. They want a separation of church and state and advocate stronger ties with other nations, especially Byssia.
Children of the Soil
A group advocating a return to agrarian fundamentals, living close to the land. Strongly opposes conscription and taxes on farmers, especially labor taxes. They dislike the urbanization and industrialization associated with warfare, as well as the maiming and death of their sons and daughters. Low in funding and status, but well liked among Syra and the more rural parts of Tabar.


Peace Party Coalition Members