Open Quest Seeds: Difference between revisions
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Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note. | Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note. | ||
==Fiach Wood== | ==Fiach Wood== | ||
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;Terrain: Forests | ;Terrain: Forests | ||
;Adventuring Company: [[Dragonslayers]] or [[Bloodstand]] | ;Adventuring Company: [[Dragonslayers]] or [[Bloodstand]] | ||
;In-universe Time: Early summer | ;In-universe Time: Early summer 251 AC | ||
==Uulan Confederacy/Outer Barrier Range== | ==Uulan Confederacy/Outer Barrier Range== | ||
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;Terrain: Underground, badlands | ;Terrain: Underground, badlands | ||
;Adventuring Company: [[Ironshroud]], [[Guardians of the Forgotten]], [[Selan's Seekers]] or [[Imperial Legacy]] | ;Adventuring Company: [[Ironshroud]], [[Guardians of the Forgotten]], [[Selan's Seekers]] or [[Imperial Legacy]] | ||
;In-universe Time: Late summer | ;In-universe Time: Late summer 251 AC. | ||
[[Category:Player's Guide]] | [[Category:Player's Guide]] |
Revision as of 21:51, 21 July 2022
Quest seeds are the starting point for campaigns. Think of them like "main quests" in Skyrim or similar. Unlike video games, they do often come with a ticking clock. Success isn't the end of the campaign--merely the end of an arc. And you can choose to abandon the arc at any point and go somewhere else. But remember--Dawn of Hope is a persistent-world setting. The things you do (or don't do) have effects that last and will affect other campaigns in the same setting! While there are other adventurers who may attempt the unchosen quests, their performance and their choices are somewhat random. Choose your quests wisely!
Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note.
Fiach Wood
The Fiach Wood is the sea of trees that covers the land north of Lake Coy'in and east of the Nocthian Caldera. Home to orcish tribes and a few puun ihmisi tribes, it houses many untouched ruins.
Do Orcs Mass in the Woods?
- Location
- Fiach Wood, north east of Wyrmhold
- Levels
- 1+
- Description
- While seeking news of lost ruins, you hear rumors of an orcish war-horde massing in the forest.
- Pillars
- Combat ~ Exploration ~ Social
- Terrain
- Forests
- Adventuring Company
- Dragonslayers or Bloodstand
- In-universe Time
- Early summer 251 AC
Uulan Confederacy/Outer Barrier Range
The Uulan Confederacy is a dwarven-dominated nation to the east of the Sea of Grass, mostly in and buried under the Outer Barrier Range. To the south across the mountains are wastelands, eventually leading into Moon's Fall Vengeance, a peninsula of broken glass and arcane magic run wild.
Forging a New Order
- Location
- Outer Barrier Range, and Uulan Confederacy. Mostly underground.
- Levels
- 1+
- Description
- The run from Fuar Uulan to Kaelthia is one of the most boring, well-traveled routes in all the Federated Nations. So why is a well-known dwarven clan hiring adventurers to make that run...and why hasn't anyone else accepted it?
- Pillars
- Combat ~ Exploration ~ Social
- Terrain
- Underground, badlands
- Adventuring Company
- Ironshroud, Guardians of the Forgotten, Selan's Seekers or Imperial Legacy
- In-universe Time
- Late summer 251 AC.