Open Quest Seeds: Difference between revisions

From Dreams of Hope
No edit summary
Line 2: Line 2:


Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note.
Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note.
==Byssia==
The nation of [[Byssia]] is in transition from an communitarian, decentralized nation of ihmisia and humans, backward and sleepy, into a bustling center of growth and religious fervor. As the only nation with solid access to the Primal Sea, much of its people look to the sea. Off in the distance to the south, across [[Gap-tooth Bay]] lies the fabled [[Island of Beasts]], a mountain peak rising high into the sky, supposedly inhabited by unique monsters and hidden treasures.
===Island Hopping===
;Location: [[Gap-tooth Bay]] and the [[Byssian Lowlands]]
;Levels: 1+
;Description: Normally isolationist and reclusive, the island folk of the bay have sent an emissary to the civilized people of Byssia asking for help with creatures that have been raiding their fishing boats and villages.
;Pillars: Social > Combat ~ Exploration
;Terrain: sub-tropical islands and shallow aquatic
;Adventuring Company: [[Heart of the Woods]]
;In-universe Time: Summer 250 AC
===Old Green Sins===
;Location: Eastern [[Byssia]] and the [[Blood-thirst Wildlands]]
;Levels: 1+
;Description: You've been hired to escort a merchant caravan from the [[Byssia]]n border to [[Fort Hope]]. Be warned, there has been significant tension along the [[Wyrmhold]]/[[Byssia]]/[[Windwalker Confederacy]] border zone. And old things, old buried things are stirring in the wildlands not far from the route.
;Pillars: Combat ~ Exploration ~ Social
;Terrain: Plains, Forests, Jungle
;Adventuring Companies: [[Golden Banner]], [[Nightshade Lily]], [[Heart of the Woods]]
;In-universe Time: Early summer/late spring 250 AC


==Fiach Wood==
==Fiach Wood==
Line 34: Line 13:
;Terrain: Forests
;Terrain: Forests
;Adventuring Company: [[Dragonslayers]] or [[Bloodstand]]
;Adventuring Company: [[Dragonslayers]] or [[Bloodstand]]
;In-universe Time: Early summer 250 AC
;In-universe Time: Early summer 251 AC


==Uulan Confederacy/Outer Barrier Range==
==Uulan Confederacy/Outer Barrier Range==
Line 46: Line 25:
;Terrain: Underground, badlands
;Terrain: Underground, badlands
;Adventuring Company: [[Ironshroud]], [[Guardians of the Forgotten]], [[Selan's Seekers]] or [[Imperial Legacy]]
;Adventuring Company: [[Ironshroud]], [[Guardians of the Forgotten]], [[Selan's Seekers]] or [[Imperial Legacy]]
;In-universe Time: Late summer 250 AC or spring 251 AC.
;In-universe Time: Late summer 251 AC.


[[Category:Player's Guide]]
[[Category:Player's Guide]]

Revision as of 21:51, 21 July 2022

Quest seeds are the starting point for campaigns. Think of them like "main quests" in Skyrim or similar. Unlike video games, they do often come with a ticking clock. Success isn't the end of the campaign--merely the end of an arc. And you can choose to abandon the arc at any point and go somewhere else. But remember--Dawn of Hope is a persistent-world setting. The things you do (or don't do) have effects that last and will affect other campaigns in the same setting! While there are other adventurers who may attempt the unchosen quests, their performance and their choices are somewhat random. Choose your quests wisely!

Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note.

Fiach Wood

The Fiach Wood is the sea of trees that covers the land north of Lake Coy'in and east of the Nocthian Caldera. Home to orcish tribes and a few puun ihmisi tribes, it houses many untouched ruins.

Do Orcs Mass in the Woods?

Location
Fiach Wood, north east of Wyrmhold
Levels
1+
Description
While seeking news of lost ruins, you hear rumors of an orcish war-horde massing in the forest.
Pillars
Combat ~ Exploration ~ Social
Terrain
Forests
Adventuring Company
Dragonslayers or Bloodstand
In-universe Time
Early summer 251 AC

Uulan Confederacy/Outer Barrier Range

The Uulan Confederacy is a dwarven-dominated nation to the east of the Sea of Grass, mostly in and buried under the Outer Barrier Range. To the south across the mountains are wastelands, eventually leading into Moon's Fall Vengeance, a peninsula of broken glass and arcane magic run wild.

Forging a New Order

Location
Outer Barrier Range, and Uulan Confederacy. Mostly underground.
Levels
1+
Description
The run from Fuar Uulan to Kaelthia is one of the most boring, well-traveled routes in all the Federated Nations. So why is a well-known dwarven clan hiring adventurers to make that run...and why hasn't anyone else accepted it?
Pillars
Combat ~ Exploration ~ Social
Terrain
Underground, badlands
Adventuring Company
Ironshroud, Guardians of the Forgotten, Selan's Seekers or Imperial Legacy
In-universe Time
Late summer 251 AC.