Open Quest Seeds: Difference between revisions
Admiralbenbo (talk | contribs) |
Admiralbenbo (talk | contribs) No edit summary |
||
Line 26: | Line 26: | ||
;Adventuring Company: [[Ironshroud]], [[Guardians of the Forgotten]], [[Selan's Seekers]] or [[Imperial Legacy]] | ;Adventuring Company: [[Ironshroud]], [[Guardians of the Forgotten]], [[Selan's Seekers]] or [[Imperial Legacy]] | ||
;In-universe Time: Late summer 251 AC. | ;In-universe Time: Late summer 251 AC. | ||
== Nocthian Caldera == | |||
The [[Nocthian Caldera]] is a vast remnant of an ancient supervolcano, now a high plain to the west of [[Wyrmhold]]. Before the [[Cataclysm]] it was the home of the worshipers of [[Nocthis]] as well as the early [[dragonborn]] nation; after the Nocthians left the [[Hungering Frost]] moved in and kicked out the dragonborn. Once that was defeated about 40 years ago, it's been the site of expansion from both [[Wyrmhold]] and [[Byssia]] (the inheritors of the Nocthian legacy). But the remnants of the [[Hungering Frost]]'s army still lingers there, as well as buried weapons and ruins of the Third Age. | |||
=== Goblins! === | |||
;Location | |||
: Northern [[Nocthian Caldera]] | |||
;Levels: 1+ | |||
;Description: A small [[Wyrmhold|Wyrmholder]] border outpost is requesting additional aid to figure out why a band of goblins keeps making nuisance-level, completely ineffectual raids against the outpost. No one's been hurt, and the outpost doesn't want to risk an international incident by calling in the military. Especially at a politically sensitive time like this. | |||
;Pillars: Combat ~ Exploration ~ Social | |||
;Terrain: Plains, mountains | |||
;In-universe Time: Mid summer 251 AC. | |||
[[Category:Player's Guide]] | [[Category:Player's Guide]] |
Revision as of 22:53, 10 August 2022
Quest seeds are the starting point for campaigns. Think of them like "main quests" in Skyrim or similar. Unlike video games, they do often come with a ticking clock. Success isn't the end of the campaign--merely the end of an arc. And you can choose to abandon the arc at any point and go somewhere else. But remember--Dawn of Hope is a persistent-world setting. The things you do (or don't do) have effects that last and will affect other campaigns in the same setting! While there are other adventurers who may attempt the unchosen quests, their performance and their choices are somewhat random. Choose your quests wisely!
Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note.
Fiach Wood
The Fiach Wood is the sea of trees that covers the land north of Lake Coy'in and east of the Nocthian Caldera. Home to orcish tribes and a few puun ihmisi tribes, it houses many untouched ruins.
Ruins of Ages Past
- Location
- Fiach Wood, north east of Wyrmhold
- Levels
- 1+
- Description
- An expedition is being assembled to find the ruins of the pre-Cataclysm cities that once were in what is now the Fiach Wood. Join for treasure and discovery of the past.
- Pillars
- Combat ~ Exploration ~ Social
- Terrain
- Forests, hills, mountains
- Adventuring Company
- Dragonslayers, Guardians of the Forgotten, or Imperial Legacy
- In-universe Time
- Early summer 251 AC
Uulan Confederacy/Outer Barrier Range
The Uulan Confederacy is a dwarven-dominated nation to the east of the Sea of Grass, mostly in and buried under the Outer Barrier Range. To the south across the mountains are wastelands, eventually leading into Moon's Fall Vengeance, a peninsula of broken glass and arcane magic run wild.
Forging a New Order
- Location
- Sea of Grass, Outer Barrier Range, and Uulan Confederacy.
- Levels
- 1+
- Description
- The run from Rauviz to Fuar Uulan is one of the most boring, well-traveled routes in all the Federated Nations. So why is a well-known dwarven clan hiring adventurers to make that run...and why hasn't anyone else accepted it?
- Pillars
- Combat ~ Exploration ~ Social
- Terrain
- Plains, Underground, badlands
- Adventuring Company
- Ironshroud, Guardians of the Forgotten, Selan's Seekers or Imperial Legacy
- In-universe Time
- Late summer 251 AC.
Nocthian Caldera
The Nocthian Caldera is a vast remnant of an ancient supervolcano, now a high plain to the west of Wyrmhold. Before the Cataclysm it was the home of the worshipers of Nocthis as well as the early dragonborn nation; after the Nocthians left the Hungering Frost moved in and kicked out the dragonborn. Once that was defeated about 40 years ago, it's been the site of expansion from both Wyrmhold and Byssia (the inheritors of the Nocthian legacy). But the remnants of the Hungering Frost's army still lingers there, as well as buried weapons and ruins of the Third Age.
Goblins!
- Location
- Northern Nocthian Caldera
- Levels
- 1+
- Description
- A small Wyrmholder border outpost is requesting additional aid to figure out why a band of goblins keeps making nuisance-level, completely ineffectual raids against the outpost. No one's been hurt, and the outpost doesn't want to risk an international incident by calling in the military. Especially at a politically sensitive time like this.
- Pillars
- Combat ~ Exploration ~ Social
- Terrain
- Plains, mountains
- In-universe Time
- Mid summer 251 AC.