Ship Folk: Difference between revisions
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* Rational--will surrender rather than die. Inter-fleet squabbles usually end with ransomed losers & payments. | * Rational--will surrender rather than die. Inter-fleet squabbles usually end with ransomed losers & payments. | ||
* Don't breed fast (breed only in one creche, artificially), so are loath to lose their own people. Reckless with the lives of slaves, however. | * Don't breed fast (breed only in one creche, artificially), so are loath to lose their own people. Reckless with the lives of slaves, however. | ||
* Mostly have raided local settlements in the [[Great Rift]] area. Recently (~205 AC) established a foothold on [[Sentinel Island]]. Admiral I'kor'lai (admiral of the First Advance Fleet) has set out from there and very recently established a beach-head on the Noefran continent. Founded the city of [[ | * Mostly have raided local settlements in the [[Great Rift]] area. Recently (~205 AC) established a foothold on [[Sentinel Island]]. Admiral I'kor'lai (admiral of the First Advance Fleet) has set out from there and very recently established a beach-head on the Noefran continent. Founded the city of [[Tarad'am]] at the southern tip of the [[Jungle of Fangs]]. | ||
* Racial dance is twerking | * Racial dance is twerking | ||
Revision as of 21:07, 10 January 2021
- marine-heavy culture(live most of their lives on ships where possible), ship-dwellers have higher status
- Slave owners
- Rule by strength
- Little institutional loyalty--every person for themselves
- Organized into a Grand Fleet made of smaller Fleets, each led by an Admiral. 7 total fleets
- 2x Advance Fleets (raiders and explorers)
- 2x Supply Fleets (merchants and civilian supply, also handle much of the land-dwelling)
- 1x Home Fleet (guards of the settled islands, also primary invasion forces)
- 1x Creche Guardians (protect and maintain the creche where new sena'ka are born)
- 1x Reserve Fleet (penal fleet, does scut work)
- Cruelty, arrogance, infighting.
- Mental discipline (because showing weakness in front of others is a risk for death).
- Rational--will surrender rather than die. Inter-fleet squabbles usually end with ransomed losers & payments.
- Don't breed fast (breed only in one creche, artificially), so are loath to lose their own people. Reckless with the lives of slaves, however.
- Mostly have raided local settlements in the Great Rift area. Recently (~205 AC) established a foothold on Sentinel Island. Admiral I'kor'lai (admiral of the First Advance Fleet) has set out from there and very recently established a beach-head on the Noefran continent. Founded the city of Tarad'am at the southern tip of the Jungle of Fangs.
- Racial dance is twerking
Hierarchy
- Grand Admiral Ath'l'Poarl'la (mediates disputes, decides inter-fleet promotions).
- Admiralty Board (oversees Fleet operations, designates hunting grounds, sets taxes on captures and sales)
- Advance Fleet 1
- Advance Fleet 2
- Home Fleet
- Land Council (sets policy for landborne operations, slave auctions, new births of sena'ka, fleet assignments & food allocations)
- Reserve Fleet (lowest status, construction/penal fleet)
- Creche Guardians (tiny elite force who handle births, chosen for life)
- Landsmen (including land-slaves, the very lowest status possible)
- Admiralty Board (oversees Fleet operations, designates hunting grounds, sets taxes on captures and sales)
Ship Hierarchy
- Captain
- Ship's Mage
- Sub-Captain(s)
- Master
- Ratings (1st and 2nd)
- Senior Armsman
- Armsmen (1st and 2nd)
- Armed Slaves
- Master