Open Quest Seeds: Difference between revisions

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Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note.
Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note.
==Asai'ka==
A nation of merchants, nobles, and priest-bureacrats, [[Asai'ka]] is the central of the three nations of the [[Jungle of Fangs]]. Old, corrupt, and convoluted, nothing there is quite what it seems.
===Shedding the Skin===
;Location: In and around [[Asai'ka (City)|Asai'ka City]].
;Levels: 1+
;Description: Work either with the [[Benevolent Organization]] or the authorities to track down and stop a series of thefts.
;Pillars: Social > Exploration > Combat
;Terrain: Urban, jungle
;Adventuring Company: [[Serpentstrike]] or [[Bloodmoon Dancers]]


==Byssia==
==Byssia==
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;Terrain: sub-tropical islands and shallow aquatic
;Terrain: sub-tropical islands and shallow aquatic
;Adventuring Company: [[Heart of the Woods]]
;Adventuring Company: [[Heart of the Woods]]
==Crisial Kingdom==
The [[Crisial Kingdom]] is mostly a peaceful place, home to [[gwerin]], wall-builder [[Humans|humans]], [[Halflings|halflings]], a few [[Dwarves|dwarves]], and a smattering of all the other [[Noefra]]n races. Ruled by a queen and nobility, it espouses peace and diplomacy. Not all, however, believe in such things.
===Wouldn't Be Caught Dead===
;Location: Sundown Hills near the border with [[Sha'slar Autonomous Zone]] and the [[Holy Kaelthian Republic]]
;Levels: 1+
;Description: Outlying farmers near the village of Adlarnis report seeing a strange light over the hills and a blight affecting their crops and animals gone missing.
;Pillars: Combat ~ Exploration > Social
;Terrain: Hills and grassland
;Adventuring Company: [[Feathers of the Phoenix]]
==Dreamshore==
Part of the [[Duarchy of Kotimaa]], Dreamshore is ruled by an aristocracy. The east and north are all wooded mountains holding back the [[Sea of Dreams]]; the west and south are part of the [[Sea of Grass]]--endless grasslands. The people are hardy and independent, although the aristocracy is trying to gather more control. Mostly inhabited by humans and puun ihmisia, there are a few orc tribes and halfling families in the area.
===Port Troubles===
;Location: On the shore of the [[Sea of Dreams]] and offshore, as well as into the mountains.
;Levels: 1+
;Description: The village of Honenaxe has been trying to expand their port from just a slip for fishing boats. But there have been endless troubles, making some believe that it's cursed.
;Pillars: Combat ~ Social > Exploration
;Terrain: Beach, aquatic, mountains
;Adventuring Company: [[Forever and Beyond]]


==Fiach Wood==
==Fiach Wood==
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;Terrain: Forests
;Terrain: Forests
;Adventuring Company: [[Dragonslayers]] or [[Bloodstand]]
;Adventuring Company: [[Dragonslayers]] or [[Bloodstand]]
==Nocthian Caldera==
The [[Nocthian Caldera]] is the colossal remains of an ancient extinct volcano. Now the site of an ongoing land-grab by two nations ([[Wyrmhold]] and [[Byssia]]), the depredations of the "civilized" folk are resisted by the local [[Barbegazi|barbegazi]] and [[Jazuu|jazuu]] peoples. Ruins of the old Nocthian and dragonborn kingdoms still dot the land, and treasures lie beneath.
===Down for Some Raiding===
;Location: Northern caldera, near [[Wyrmhold]] territory
;Levels: 1+
;Description: A band of barbegazi have been aggressively raiding the allied White Bear tribe's holding. Their raids are much more organized and persistent than normal, and come from further away.
;Pillars: Exploration > Combat > Social
;Terrain: Grasslands
;Adventuring Company: [[Bloodstand]]
==Shinevog==
The smallest and one of the newest nations, [[Shinevog]] is a dwarven community dedicated to technological advancement located in the foothills of the [[Giant Spine Mountains]]. They attract all sorts of folk, not all of whom fit in elsewhere.
===The Fabled East===
;Location: Foothills of the [[Giant Spine Mountains]]
;Levels: 1+
;Description: A recent earthquake and rockslide has uncovered a passage carved into the mountains. Could it lead to the fabled lands of the East?
;Pillars: Exploration > Social > Combat
;Terrain: Mountains, hills, forests, underground
;Adventuring Company: [[Ironshroud]]


[[Category:Player's Guide]]
[[Category:Player's Guide]]

Revision as of 01:54, 14 June 2021

Quest seeds are the starting point for campaigns. Think of them like "main quests" in Skyrim or similar. Unlike video games, they do often come with a ticking clock. Success isn't the end of the campaign--merely the end of an arc. And you can choose to abandon the arc at any point and go somewhere else. But remember--Dawn of Hope is a persistent-world setting. The things you do (or don't do) have effects that last and will affect other campaigns in the same setting! While there are other adventurers who may attempt the unchosen quests, their performance and their choices are somewhat random. Choose your quests wisely!

Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note.

Byssia

The nation of Byssia is in transition from an communitarian, decentralized nation of ihmisia and humans, backward and sleepy, into a bustling center of growth and religious fervor. As the only nation with solid access to the Primal Sea, much of its people look to the sea. Off in the distance to the south, across Gap-tooth Bay lies the fabled Island of Beasts, a mountain peak rising high into the sky, supposedly inhabited by unique monsters and hidden treasures.

Island Hopping

Location
Gap-tooth Bay and the Byssian Lowlands
Levels
1+
Description
Normally isolationist and reclusive, the island folk of the bay have sent an emissary to the civilized people of Byssia asking for help with creatures that have been raiding their fishing boats and villages.
Pillars
Social > Combat ~ Exploration
Terrain
sub-tropical islands and shallow aquatic
Adventuring Company
Heart of the Woods

Fiach Wood

The Fiach Wood is the sea of trees that covers the land north of Lake Coy'in and east of the Nocthian Caldera. Home to orcish tribes and a few puun ihmisi tribes, it houses many untouched ruins.

Do Orcs Mass in the Woods?

Location
Fiach Wood, north east of Wyrmhold
Levels
1+
Description
While seeking news of lost ruins, you hear rumors of an orcish war-horde massing in the forest.
Pillars
Combat ~ Exploration ~ Social
Terrain
Forests
Adventuring Company
Dragonslayers or Bloodstand