Ship Folk: Difference between revisions
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*marine-heavy culture (live most of their lives on ships where possible), ship-dwellers have higher status | *marine-heavy culture (live most of their lives on ships where possible), ship-dwellers have higher status | ||
*Slave owners | *Slave owners | ||
*Rule by strength | *Rule by strength, but respect intellectual strength and deviousness. | ||
*Little institutional loyalty--every person for themselves | *Little institutional loyalty--every person for themselves. Generally cold-bloodedly honest--they rarely blatantly break their promises. But when they do, they'll let you know in advance. Unless the other path is safer and more advantageous. Prefer to reinterpret terms and conditions more favorably to themselves instead of actually violating the agreement. Work by the letter of the law/agreements, not the spirit. | ||
*Organized into a Grand Fleet made of smaller Fleets, each led by an Admiral. 7 total fleets | *Organized into a Grand Fleet made of smaller Fleets, each led by an Admiral. 7 total fleets | ||
**2x Advance Fleets (raiders and explorers) | **2x Advance Fleets (raiders and explorers) | ||
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*** Creche Guardians (tiny elite force who handle births, chosen for life) | *** Creche Guardians (tiny elite force who handle births, chosen for life) | ||
*** Landsmen (including land-slaves, the very lowest status possible) | *** Landsmen (including land-slaves, the very lowest status possible) | ||
Technically, all non-[[sena'ka]] are slaves--they don't acknowledge any other status (and sena'ka cannot be made slave). However, there are slaves and then slaves. And meritorious slaves can be made honorary sena'ka, gaining freed status. There are even honorary sena'ka captains (but not admirals or fleet commanders). | |||
Skilled slaves can own other slaves (who themselves can own other slaves). Damaging someone else's slave is an offense, considered equal to stealing from the one harmed. This is generally enforced by the offended slave's ultimate master, as it's considered an attack against them. However, slaves have very few protections against their own (free) masters. By custom, ship-borne slaves have much the same allowances as any sena'ka of their equivalent station/role. The only difference in practice is that slaves can be killed without ''massive'' retribution, and tend to be sent in as front-line fodder while the sena'ka hang back, as sena'ka rarely kill each other and killing a sena'ka is the worst offense a slave can commit. | |||
==Ship Hierarchy== | ==Ship Hierarchy== | ||
Revision as of 19:47, 20 February 2026
- marine-heavy culture (live most of their lives on ships where possible), ship-dwellers have higher status
- Slave owners
- Rule by strength, but respect intellectual strength and deviousness.
- Little institutional loyalty--every person for themselves. Generally cold-bloodedly honest--they rarely blatantly break their promises. But when they do, they'll let you know in advance. Unless the other path is safer and more advantageous. Prefer to reinterpret terms and conditions more favorably to themselves instead of actually violating the agreement. Work by the letter of the law/agreements, not the spirit.
- Organized into a Grand Fleet made of smaller Fleets, each led by an Admiral. 7 total fleets
- 2x Advance Fleets (raiders and explorers)
- 2x Supply Fleets (merchants and civilian supply, also handle much of the land-dwelling)
- 1x Home Fleet (guards of the settled islands, also primary invasion forces)
- 1x Creche Guardians (protect and maintain the creche where new sena'ka are born)
- 1x Reserve Fleet (penal fleet, does scut work)
- Cruelty, arrogance, infighting.
- Mental discipline (because showing weakness in front of others is a risk for death).
- Rational--will surrender rather than die. Inter-fleet squabbles usually end with ransomed losers & payments.
- Don't breed fast (breed only in a few creches, artificially), so are loath to lose their own people. Reckless with the lives of slaves, however.
- Mostly have raided local settlements in the Great Rift area. Recently (~205 AC) established a foothold on Sentinel Island. Admiral I'kor'lai (admiral of the First Advance Fleet) has set out from there and very recently established a beach-head on the Noefran continent. Founded the city of Tarad'am at the southern tip of the Jungle of Fangs.
- Racial dance is twerking
Hierarchy
- Grand Admiral Ath'l'Poarl'la (mediates disputes, decides inter-fleet promotions).
- Admiralty Board (oversees Fleet operations, designates hunting grounds, sets taxes on captures and sales)
- Advance Fleet 1
- Currently (250+ AC) led by Admiral Saris Ath'l.
- Advance Fleet 2
- Home Fleet
- Advance Fleet 1
- Land Council (sets policy for landborne operations, slave auctions, new births of sena'ka, fleet assignments & food allocations)
- Reserve Fleet (lowest status, construction/penal fleet)
- Creche Guardians (tiny elite force who handle births, chosen for life)
- Landsmen (including land-slaves, the very lowest status possible)
- Admiralty Board (oversees Fleet operations, designates hunting grounds, sets taxes on captures and sales)
Technically, all non-sena'ka are slaves--they don't acknowledge any other status (and sena'ka cannot be made slave). However, there are slaves and then slaves. And meritorious slaves can be made honorary sena'ka, gaining freed status. There are even honorary sena'ka captains (but not admirals or fleet commanders).
Skilled slaves can own other slaves (who themselves can own other slaves). Damaging someone else's slave is an offense, considered equal to stealing from the one harmed. This is generally enforced by the offended slave's ultimate master, as it's considered an attack against them. However, slaves have very few protections against their own (free) masters. By custom, ship-borne slaves have much the same allowances as any sena'ka of their equivalent station/role. The only difference in practice is that slaves can be killed without massive retribution, and tend to be sent in as front-line fodder while the sena'ka hang back, as sena'ka rarely kill each other and killing a sena'ka is the worst offense a slave can commit.
Ship Hierarchy
- Captain
- Ship's Mage
- Sub-Captain(s)
- Master
- Ratings (1st and 2nd)
- Senior Armsman
- Armsmen (1st and 2nd)
- Armed Slaves
- Master
