Seeking Refuge (Campaign)

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Beginnings, and Rats

The party began in the Four-peaks Adventuring Academy, located near the dwarven lands at the eastern edge of the Flower Kingdom. Their first quest was to clear out the basement of a local farm, overrun by rats. As it happened, those rats were Of Unusual Size, and were being led by a mad druid, corrupted by the Twisted. Here, they learned of a threat in a nearby crypt, overrun with undead...and worse. There they found a group of necromantic demon cultists, working to summon Broken Hunger into the world. Their malign plot was stilled, forever.

Crystal Stasis

From there, they moved west toward the capital until they encountered a crystalline fortress, surrounded by crystalized soldiers, positioned as if attacking. This strange sight was surrounded by farmland, but hadn't been there a week ago (according to the locals). Investigating, they found it was a relic of the War of Souls, taken out of time by a concept bomb. The heart was caught in a loop, with the inhabitants doomed to replay each day, dying over and over...and still remembering every blow of their thousand-year exile. The crystalized solders were still alive and thoroughly insane. Against these forces, the party struggled, but eventually was victorious, bringing an end to the curse.

Capital Woes

Heading to the capital of Lasiriand for some R&R. Once there, the Shirtless Dwarf wanted to buy some of the drugs that he'd heard about. Accompanied by a few of the others, they made the purchase (which turned out to be powdered sugar, sold to rubes from the sticks). On their return, they encountered a trio of drunken nobles harassing (and more) a pair of serving women in an alley. At first they tried to dissuade them with words, when that failed, they turned to their swords. Unfortunately, one of the nobles killed was the king's youngest son, a noted wastrel. The party was arrested the next morning. Their trial was cut short by news of the Cataclysm War and the Army of Chaos bearing down on them.

Gathering Allies

The party was set free and assigned the task of seeking out the unicorn grove to the south and bringing those majestic beasts to the battle. This they did, despite having to destroy a dragon who threatened them. In its hoard, they discovered one of the Fangs of Resolution. On the way back, they traded that artifact to an old lady, who turned out to be an avatar of Primordial Life, the world itself. This being granted them blessings (described on the individual character pages).

Battle and Aftermath

The party, returning with the unicorn herd, participated in the Battle of Acceptance. In the aftermath, they (except the Shirtless Dwarf, who wandered off after the chaos) were among the only remaining powers. As such, they led the refugees of the Cataclysm south, gathering more on the way. They founded Kaelthia, and two of them still protect that land.