Law of the Flight

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In ancient times (and reaffirmed periodically at a gathering called the Congress of Wyrms) the first dragons of the 2nd Age made the Law of the Flight, which regulates the behavior of dragon with dragon. Its tenets are few, but clear.

Law of the Flight

  • No dragon shall use mortals against other dragons. Play with mortals as you wish but using mortals as weapons against dragons will see all the flights turn against you. This includes revealing the lair of another flight.
  • Hatchlings in search of their element are inviolate. Hatchling access to burial grounds must be granted without issue.
  • All flights are responsible for the actions of their dragons. All must answer for the actions of the individual.

When one dragon would enter the territory of another flight, they must request permission to hunt or to meddle with mortals in that territory.

  • Disputes are to be brought to a neutral party before going to war. Meddling with the hoard of another dragon is an act of war.

Not all dragons abide by the Law of the Flight. Some (like Marcia Dragon) are unaware of it; others, like Gozh, consider themselves above it. This puts them outside the protections of the Congress.

The sanctions for violation of the Law are assessed by the surrounding flights—they range from exile to partial loss of hoard to (in the extreme) the destruction of the offending flight and the reallocation of the wyrmlings.