Open Quest Seeds

From Dreams of Hope
Revision as of 21:51, 21 July 2022 by Admiralbenbo (talk | contribs)

Quest seeds are the starting point for campaigns. Think of them like "main quests" in Skyrim or similar. Unlike video games, they do often come with a ticking clock. Success isn't the end of the campaign--merely the end of an arc. And you can choose to abandon the arc at any point and go somewhere else. But remember--Dawn of Hope is a persistent-world setting. The things you do (or don't do) have effects that last and will affect other campaigns in the same setting! While there are other adventurers who may attempt the unchosen quests, their performance and their choices are somewhat random. Choose your quests wisely!

Quest seeds are arranged by area and by starting level. For most parties, especially of new players, I recommend one of the level 1 seeds. Experienced parties can start at the level 3 ones; going higher requires having characters with established reputations as adventurers of note.

Fiach Wood

The Fiach Wood is the sea of trees that covers the land north of Lake Coy'in and east of the Nocthian Caldera. Home to orcish tribes and a few puun ihmisi tribes, it houses many untouched ruins.

Do Orcs Mass in the Woods?

Location
Fiach Wood, north east of Wyrmhold
Levels
1+
Description
While seeking news of lost ruins, you hear rumors of an orcish war-horde massing in the forest.
Pillars
Combat ~ Exploration ~ Social
Terrain
Forests
Adventuring Company
Dragonslayers or Bloodstand
In-universe Time
Early summer 251 AC

Uulan Confederacy/Outer Barrier Range

The Uulan Confederacy is a dwarven-dominated nation to the east of the Sea of Grass, mostly in and buried under the Outer Barrier Range. To the south across the mountains are wastelands, eventually leading into Moon's Fall Vengeance, a peninsula of broken glass and arcane magic run wild.

Forging a New Order

Location
Outer Barrier Range, and Uulan Confederacy. Mostly underground.
Levels
1+
Description
The run from Fuar Uulan to Kaelthia is one of the most boring, well-traveled routes in all the Federated Nations. So why is a well-known dwarven clan hiring adventurers to make that run...and why hasn't anyone else accepted it?
Pillars
Combat ~ Exploration ~ Social
Terrain
Underground, badlands
Adventuring Company
Ironshroud, Guardians of the Forgotten, Selan's Seekers or Imperial Legacy
In-universe Time
Late summer 251 AC.