Bones of Leviathan

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The Bones of Leviathan is an informal name for a group of artifacts associated with (and possibly made from pieces of) Leviathan. Scholars are Tal Elamor have classified the known ones as either authentic or replicas. Authentic ones are sapient artifacts of world-shaping power (if they fully unveil themselves), second only to the Fangs of Resolution or the Eyes of Qa'desh and similar artifacts of the Dreamer. Replicas range in strength from nearly as powerful (but much less willful) in a few major respects but lacking the broad capabilities of the authentic ones to pale, lackluster imitations that a mortal mage can easily duplicate.

Only a few of the authentic Bones have known whereabouts as of the early Fourth Age, even to the more dedicated scholars. While quiescent, they do a good job of hiding themselves from notice. Each of them broadly fits into one of the aspects of sea or song. All of the authentic ones are known to change their shapes--the ones presented are the most commonly attested versions.

Known Authentic Bones of Leviathan

Representing Sea as Destroyer and Purifier

The relentless pounding of the waves and the corrosive nature of salt water breaks down even tough rock and metal. And the sea is also the mother of storms, whose winds and lightning destroy places well inland, away from the sea's own reach.

  • Lapat Afa, Storm Herald. A jagged-edged shield of shell. Unknown powers. Unknown location.
  • Apokalypsis, Endmaker. A spear or lance of narwhal tusk and bone. Said to be the inspiration for the arcane spell known as disintegrate, which is a pale imitation. Said to be able to unravel any magic, pierce any defense, or destroy any target. Also said to demand an enormous cost from its wielder. Last recorded sighting was during the 3rd Age in the West Sea.

Representing Sea and Song as the Memory-keeper, Home of Harmonic Magic

The sea and Leviathan are the repositories of memory via the Allsong. In turn, they are also the origins of the harmonic magic of the bards, said to have been taught to mortals during the 1st age to counterbalance the Rune Magic and True Sorcery of titans and wyrm.

  • Feddyl-ma, Mind-needle. A dagger or short sword. Sometimes a conductor's baton. Said to have the ability to rewrite memories. Unknown location.
  • Soul's Stillness. A harp. Created for the Cysgor as part of the Pact with Death. Returned to their possession by Enigma in 250 AC.

Representing the Sea and Song as the Healer of Mind and Soul

Without water, plants die. Without song, hearts shrivel.

  • Panacea. A fluted, carved rod of bone. Said to be able to heal all sickness and even revive the long-ago dead. Unknown location.
  • Coralbranch. A staff studded with carved pink coral. Unknown powers. Unknown location.

Representing the Sea as Bringer of Change

The boundaries of the sea are ever-changing. The waves dance and change. The creatures of the sea are often amorphous or protean.

  • Metanoiran. A cloak of skin with tentacle fringes. Said to have the power to allow the user to change shapes at will but retain their self. Last known location was in the Plane of Ocean, held by a marid prince.
  • The Catalysis Engine. A set of intricately-carved, nested spheres. Said to be an alchemist's dream, able to transmute matter in ways otherwise not possible. Unknown location.