Player's Guide--Character Creation: Difference between revisions
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==== Races ==== | ==== Races ==== | ||
The playable races of the setting are (sub-races are included unless specifically excluded): | The playable races of the setting are (sub-races are included unless specifically excluded): | ||
[[Humans]] ( | ;[[Humans]] (Variant not allowed): Most common race by far. Major populations exist in all nations except [[Wyrmhold]]. [[Player Option--Variant Races|Variant race and subraces]] available. | ||
Most common race by far. | |||
Major populations exist in all nations except | |||
[[Dwarves]] | ;[[Dwarves]]: Common in the [[Holy Kaelthian Republic]], [[Shinevog]], and [[Zhapai Karmap]]. Uncommon but not unknown in the [[Serpent Dominion]]. Rare otherwise. | ||
Common in the | |||
Uncommon but not unknown in the | |||
Rare otherwise. | |||
Elves | ; Elves : [[Puun Ihmisia]] (wood elves) are common in [[Byssia]], the [[Duarchy]], and [[Zhapai Karmap]]. [[Gwerin]] (high elves) are only common in the [[Crisial Kingdom]]. [[Goroesi]] (dark elves) are rare but not unknown in [[Asai'ka]]. Note: disregard all default lore about dark elves. Second note: wood elven and high elven are different languages. Choose one if you choose Elven as a language. | ||
; [[Halflings]] : Only common in the [[Holy Kaelthian Republic]], but present in the [[Crisial Kingdom]] and the [[Sha'slar Autonomous Zone]] as well, especially in agricultural areas. Rare. Strongly matriarchal society--men are comparatively rare. | |||
[[ | ; [[Half-elves]] : Common in [[Byssia]] and all 3 of the nations of the former [[Stone Throne]]. Present in all 5 of the [[Council Lands]] [[Successor States]] but not common. [[Player Option--Variant Races|Variant race and subraces]] available. | ||
Common in the Council Lands | |||
[[Half- | ; [[Half-orcs]] Full-blooded orcs use these stats; half-orcs ''per se'' don't exist. Very common in [[Wyrmhold]] and the [[Duarchy]]. Uncommon or rare elsewhere. [[Player Option--Variant Races|Variant race and subraces]] available. | ||
[[ | ; [[Dragonborn]] (all colors): Rare but more common as adventurers. Very common (dominant, in fact) in [[Wyrmhold]]. Not found elsewhere. Mostly related to one another (small, clannish population). Add Darkvision (60 ft) and can choose either +2 DEX or +2 STR. Breath weapon is a bonus action. [[Player Option--Variant Races|Variant race and subraces]] available. | ||
[[ | ; [[Tieflings]]: Rare, skips generations. They occur everywhere humans are found. Can use any of the published variants except Feral (Winged). | ||
Rare | |||
[[ | ; [[Aasimar]]: Rare, skips generations. Occur most places that humans are found. Use the Volo's Guide version. Do not have to be evil to be Fallen. | ||
Rare, skips generations. | |||
[[ | ; [[Genasi]]: Rare and only found in [[Byssia]] in any numbers. | ||
Rare | |||
; [[Hobgoblins]] (Volo's Guide): Either from [[Wyrmhold]] or the [[Wind-Walker Collective]]. | |||
[[Hobgoblins]] (Volo's Guide) | |||
Either from | |||
Mistrusted by populations where they're not native. | Mistrusted by populations where they're not native. | ||
Ignore the fluff presented in the book. | Ignore the fluff presented in the book. | ||
[[Yuan-ti Pureblood]] (Volo's Guide) | ; [[Yuan-ti Pureblood]] (Volo's Guide): Only present in the nations of the [[Jungle of Fangs]]. Ignore the fluff presented in the book. | ||
Only present in the | 2nd-class citizens in [[Asai'ka]]. | ||
Ignore the fluff presented in the book. | |||
2nd-class citizens in | |||
[[Soul-forged]] (Homebrew) | ; [[Soul-forged]] (Homebrew) : Present in southern [[Wyrmhold]] or [[Byssia]]. Very new race, may get startled reactions elsewhere. | ||
Present in southern | |||
Very new race, may get startled reactions elsewhere. | |||
[[Sher-ka | ;[[Sher-ka]] (Tabaxi, Volo's Guide): From [[Ithemba]] on the south continent. | ||
From Ithemba on the south continent | |||
[[Shifters]] (Eberron) | ;[[Shifters]] (Eberron): From [[Ithemba]] on the south continent or from [[Godsfall]]. | ||
From Ithemba on the south continent or from Godsfall | |||
[[Aarocokra]] (Volo's Guide) | ;[[Aarocokra]] (Volo's Guide). From [[Ithemba]] on the south continent | ||
From Ithemba on the south continent | |||
If you use the [[Player Option--Variant Races| variant race]] option for applicable races, you may choose an extended background from [[Player Option--Regional Backgrounds]. | |||
==== Classes and Archetypes ==== | ==== Classes and Archetypes ==== | ||
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==== Technology and Magic Levels ==== | ==== Technology and Magic Levels ==== | ||
Magic is common, but permanent magic items are rare. Furthermore, ownership of uncommon or rarer items is restricted by the | Magic is common, but permanent magic items are rare. Furthermore, ownership of uncommon or rarer items is restricted by the [[Adventurer's Guild]]. There is no ability to purchase most permanent magical items. Potions and other consumable magical items are purchasable in the larger cities. | ||
Tool uses from Xanathar's Guide are in play, as are downtime rules. | Tool uses from Xanathar's Guide are in play, as are downtime rules. | ||
==== Expectations ==== | ==== Expectations ==== | ||
Formal alignment is not in force—this goes for NPCs as well. Not all orcs are evil; neither are chromatic dragons (by default anyway). | * Formal alignment is not in force—this goes for NPCs as well. Not all orcs are evil; neither are chromatic dragons (by default anyway). | ||
Don’t be a jerk. Repeated evil behavior will get your character exiled or killed. | * Don’t be a jerk. Repeated evil behavior will get your character exiled or killed. | ||
Build characters that have a reason to be with the group. This is a group game and there is no room for unhelpful loners. | * Build characters that have a reason to be with the group. This is a group game and there is no room for unhelpful loners. | ||
Keep things PG. Profanity is discouraged. Sexual content will never be explicit (fade-to-black). Violence should never be graphically described. | * Keep things PG. Profanity is discouraged. Sexual content will never be explicit (fade-to-black). Violence should never be graphically described. | ||
PvP actions are forbidden and will not be allowed. This includes passive-aggressive actions and (non-consensual) theft from party members. | * PvP actions are forbidden and will not be allowed. This includes passive-aggressive actions and (non-consensual) theft from party members. | ||
==== House Rules ==== | ==== House Rules ==== | ||
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==== Languages ==== | ==== Languages ==== | ||
Most citizens of the | Most citizens of the [[Federated Nations]] area speak Common of one dialect or another. This does not include most goblins or orcs not from [[Wyrmhold]]. All characters start with proficiency in Common. For Elven, choose either high elven or wood elven. For more information, see [[Languages of Western Noefra]] | ||
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See [[Player's Guide: Nations and Cultures]]. | See [[Player's Guide: Nations and Cultures]]. | ||
Area Map | === Area Map == | ||
[[File: West-Noefra-250-political.png|600px]] |
Revision as of 16:03, 12 April 2020
Races
The playable races of the setting are (sub-races are included unless specifically excluded):
- Humans (Variant not allowed)
- Most common race by far. Major populations exist in all nations except Wyrmhold. Variant race and subraces available.
- Dwarves
- Common in the Holy Kaelthian Republic, Shinevog, and Zhapai Karmap. Uncommon but not unknown in the Serpent Dominion. Rare otherwise.
- Elves
- Puun Ihmisia (wood elves) are common in Byssia, the Duarchy, and Zhapai Karmap. Gwerin (high elves) are only common in the Crisial Kingdom. Goroesi (dark elves) are rare but not unknown in Asai'ka. Note: disregard all default lore about dark elves. Second note: wood elven and high elven are different languages. Choose one if you choose Elven as a language.
- Halflings
- Only common in the Holy Kaelthian Republic, but present in the Crisial Kingdom and the Sha'slar Autonomous Zone as well, especially in agricultural areas. Rare. Strongly matriarchal society--men are comparatively rare.
- Half-elves
- Common in Byssia and all 3 of the nations of the former Stone Throne. Present in all 5 of the Council Lands Successor States but not common. Variant race and subraces available.
- Half-orcs Full-blooded orcs use these stats; half-orcs per se don't exist. Very common in Wyrmhold and the Duarchy. Uncommon or rare elsewhere. Variant race and subraces available.
- Dragonborn (all colors)
- Rare but more common as adventurers. Very common (dominant, in fact) in Wyrmhold. Not found elsewhere. Mostly related to one another (small, clannish population). Add Darkvision (60 ft) and can choose either +2 DEX or +2 STR. Breath weapon is a bonus action. Variant race and subraces available.
- Tieflings
- Rare, skips generations. They occur everywhere humans are found. Can use any of the published variants except Feral (Winged).
- Aasimar
- Rare, skips generations. Occur most places that humans are found. Use the Volo's Guide version. Do not have to be evil to be Fallen.
- Hobgoblins (Volo's Guide)
- Either from Wyrmhold or the Wind-Walker Collective.
Mistrusted by populations where they're not native. Ignore the fluff presented in the book.
- Yuan-ti Pureblood (Volo's Guide)
- Only present in the nations of the Jungle of Fangs. Ignore the fluff presented in the book.
2nd-class citizens in Asai'ka.
- Soul-forged (Homebrew)
- Present in southern Wyrmhold or Byssia. Very new race, may get startled reactions elsewhere.
If you use the variant race option for applicable races, you may choose an extended background from [[Player Option--Regional Backgrounds].
Classes and Archetypes
All PHB, Sword Coast, or Xanathar's Guide classes and archetypes are allowed. Non-elf bladesingers are fine. Note that necromancy (specifically creation of undead) is frowned on strongly. Other UA or homebrew requires permission. Spells from Elemental Evil (pdf) and the Xanathar's Guide are allowed.
Technology and Magic Levels
Magic is common, but permanent magic items are rare. Furthermore, ownership of uncommon or rarer items is restricted by the Adventurer's Guild. There is no ability to purchase most permanent magical items. Potions and other consumable magical items are purchasable in the larger cities.
Tool uses from Xanathar's Guide are in play, as are downtime rules.
Expectations
- Formal alignment is not in force—this goes for NPCs as well. Not all orcs are evil; neither are chromatic dragons (by default anyway).
- Don’t be a jerk. Repeated evil behavior will get your character exiled or killed.
- Build characters that have a reason to be with the group. This is a group game and there is no room for unhelpful loners.
- Keep things PG. Profanity is discouraged. Sexual content will never be explicit (fade-to-black). Violence should never be graphically described.
- PvP actions are forbidden and will not be allowed. This includes passive-aggressive actions and (non-consensual) theft from party members.
House Rules
See Default Houserules.
Languages
Most citizens of the Federated Nations area speak Common of one dialect or another. This does not include most goblins or orcs not from Wyrmhold. All characters start with proficiency in Common. For Elven, choose either high elven or wood elven. For more information, see Languages of Western Noefra
Quick Cosmology Guide
See Quick Planar Cosmology Guide
Gods and Religions Guide
See Player's Guide: Nations and Cultures.