Lyodnoir

From Dreams of Hope
Revision as of 19:30, 22 September 2024 by Admiralbenbo (talk | contribs) (→‎Map)

Capital of Wyrmhold and pre-Cataclysm holy city for dragonborn. Refuge for post-Hungering Frost-assault Wyrmhold.

Located at the base of Last Resort Pass, the only significant way out of the Nocthian Caldera to the eastern lands, Lyodnoir is a heavily-fortified city. Controlled by Clan Gal, it is the bottleneck that connects the newly-settled lands in the Kairen Mountains and Nocthian Caldera to the fertile fields of Safehold, the rich forests of Baile Duchas, and the industrial might of Byarmarsh. As such, it has become a very rich city despite being low in population compared to the other national capitals.

Map

Lyodnoir ca 250 AC

Districts

The northern shelf is restricted to nobles only.

Wallward
This area is kept free of permanent buildings except for barracks. It is the primary collection point for caravans heading up the pass. In prior times, it was to be used as a mustering grounds for soldiers in a last-ditch effort to protect the city. The rock walls of the mountains are several thousand feet straight up at this point.
Officer's District
A formerly high-class district for non-nobles. Has gone downhill recently.
Midquarter
The current high-class, non-noble district.
High Shelf
The noble district for clan Gal.
Southshelf
Industrial area and slums.
Market Quarter
commercial district and middle-class housing.
Low Quarter
Wealthy merchant and upper-middle-class district. New Money.
Defiance Rise
Oldest, proudest quarter.
Safety's Shelf
Old and noble, but non-wealthy.
Forequarter
Trade district.
Mustering Grounds
Formerly an army base. Now it's a park and market.
Shakti Palace
The government headquarters.
High Temple
The center of dragonborn worship at the national level. Ecumenical. Political.