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From Dreams of Hope
- 17:55, 22 June 2025 Gro'Arborg (hist | edit) [90 bytes] Admiralbenbo (talk | contribs) (Created page with "A migratory group of orcs in Fiach Woods. stub Category:Orc Category:Organizations") Tag: Visual edit
- 17:53, 22 June 2025 Kaz (hist | edit) [571 bytes] Admiralbenbo (talk | contribs) (Created page with "Kaz (no clan name) is an elderly (126 y.o. subjective as of 253 AC) dwarf who was born well before the Cataclysm in the Sunken City. A prodigy of technomagical crafting, he pioneered the automatons of Nocthia and created the Deep Mind (and then stole it and sold it to Byssia). Considered unreliable, he was imprisoned in stasis in a planar prison around the Cataclysm. Released by Half Measures in 251 AC, he has settled at Halfway House, where he monitors the reconstructed...") Tag: Visual edit
- 19:53, 19 June 2025 Frostfall (hist | edit) [526 bytes] Admiralbenbo (talk | contribs) (Created page with "stub The region of Noefra north of the Nocthian Caldera, bounded by the Frozen Coast to the west and Fiach Wood to the west. Bleak with the still-unhealed scars from glacial entombment, it's carved into valleys and hills, badlands with sparse trees. Two significant rivers are the main loci of life in the region. Inhabited by monsters. Some areas are still poisoned by Anoral's presence (killed in late 253 AC, but with long-lasting consequences for th...") Tag: Visual edit
- 19:50, 19 June 2025 Errak the Beastmaster (hist | edit) [531 bytes] Admiralbenbo (talk | contribs) (Created page with "A former primal warrior, originally part of the Circle of Purging Flame until he broke with them out of ego in 251 AC. Known for controlling massive beasts influenced by Zhanryu Island's corruption. Held himself out as a mortal god in Frostfall to coerced tribes. Killed by Ruin Raiders in early winter 253 AC for enslaving Flynn's family, consorting with boing-boings, and generally having a punchable face. Category:Notable People Category:Historical...") Tag: Visual edit
- 19:48, 19 June 2025 Te'Anz (hist | edit) [627 bytes] Admiralbenbo (talk | contribs) (Created page with "A swarm of ravens that possesses a hive mind and can semble into the shape of a titanic, lightning-breathing raven. Like its siblings, it was corrupted by the influence of the Beast of Zhanryu Island, but it has chosen the third path--freedom. Known to be a liar and trickster, its words are honeyed but cannot be trusted. Last seen working for Errak the Beastmaster in Frostfall until his death at the hands of the Ruin Raiders in early winter, 253 AC. Stro...") Tag: Visual edit
- 03:17, 15 June 2025 Richard the Long (hist | edit) [359 bytes] Admiralbenbo (talk | contribs) (Created page with "An extremely ''creepy'', bone-obsessed wood-and-bone carver, located just outside of Lyodnoir. Human, apparently in his 60s. Tall, extremely uncoordinated, and drunk most of the time. Talks in multiple voices at the same time. Loves to talk about bones, blood, death, and killing. But a master craftsman. Category:Notable People Category:Wyrmhold") Tag: Visual edit
- 19:28, 30 May 2025 Rennet (hist | edit) [912 bytes] Admiralbenbo (talk | contribs) (Created page with "Founded in 245 AC, this town was destroyed on 1 Autumn Dawning 253 AC by Horse Clans forces egged on by Purging Flame agents. It was founded by the Cheesemonger's Society as a company town where grandees could relax free of any constraints of law or custom in the Federated Nations. Located on the NW shore of Lake Coy'in at the edge of the Lupaus Plains, it provided a working income via Starflake growing. Population at the...") Tag: Visual edit
- 19:54, 29 May 2025 Hopeseed (hist | edit) [1,463 bytes] Admiralbenbo (talk | contribs) (Created page with "This refers to a class of relics, of which only one is known to exist as of 253 AC. A Hopeseed is formed when a hag successfully redeems themselves from the bargain with the Mother Tree, breaking loose the seed that replaced their heart from the control of that malignant entity. This is invariably fatal, for only in death through self-sacrifice can this connection be overloaded and severed. The seed, then, absorbs the remnants of the person's aether and int...") Tag: Visual edit
- 19:47, 29 May 2025 Lowbridge-Shield Ferry (hist | edit) [428 bytes] Admiralbenbo (talk | contribs) (Created page with "One of two ferries (along with Glass Junction) that serve as conduits of travel and trade into the Lower Sea of Grass. Located NE of Lowbridge, it is a more conventionally-run ferry across a shallow point in the Shield River. A small town (Ferrytown) has grown up at each end of the ferry, serving mostly as a resting and transshipment area for trade. Category:Sea of Grass Category:Villages") Tag: Visual edit
- 19:44, 29 May 2025 Torpen Hill (hist | edit) [915 bytes] Admiralbenbo (talk | contribs) (Created page with "A smaller village of about 150 people located north of the Shield River in the Lower Sea of Grass. Part of the Ungoverned Lands. Reliant on trade coming from the Lowbridge-Shield Ferry and entering the Great Loop, although the people are mostly self-sufficient for food. Almost entirely human in population. For roughly 12 months it was under the de facto control of a trio of hags who had settled there in search of an ancient relic called...") Tag: Visual edit
- 19:36, 29 May 2025 Redhawk (hist | edit) [544 bytes] Admiralbenbo (talk | contribs) (Created page with "A village of about 200 souls located in the central-southern Ungoverned Lands about 2 days (60 miles) E of Glass Junction. It anchors the SW corner of the Great Loop of large villages throughout the inter-river region. Since the Winter War it has struggled with the drastically-decreased trade, but should get through the 253 winter in good shape, especially after the Repotaters solved the mystery of a tree-infested tower that had appeared to the east, blo...") Tag: Visual edit
- 19:37, 28 May 2025 Roark (hist | edit) [5,303 bytes] Admiralbenbo (talk | contribs) (Created page with "One of the breakaway states in the Sea of Grass after the Winter War and the Holy Kaelthian Republic's withdrawal from the area. Located between the Lowbridge Republic and the Uulan Confederacy. With the main Mountain Road (connecting Kaelthia and Fuar Uulan) inaccessible due to the HKR's new isolationism, Roark's (much inferior and more winding) Old North Road (which is deceptively named, as it's newer than the Mountain Road) is a choke-point...") Tag: Visual edit
- 19:36, 21 May 2025 Armsman (hist | edit) [22,728 bytes] Admiralbenbo (talk | contribs) (Created page with "The armsman is a master of weapons. His power comes from training, discipline and superior techniques that allow him to break the boundaries of what is possible for others. While he does not cast spells, his skills are themselves beyond the natural. Wearing heavy armor, able to use any weapon with equal skill, the armsman is versatile and deadly in any situation. Durable as well, he isn't as suited at standing on the back lines and assisting others. His control over the...") Tag: Visual edit
- 22:37, 20 May 2025 Ship Navigation Rules (hist | edit) [3,356 bytes] Admiralbenbo (talk | contribs) (Created page with "''These are draft rules for dealing with ship-based exploration. They assume a hex grid sized for 1 day increments (roughly 60 miles). They also assume that you're mostly coastal.'' Every day, roll for weather (use Weather table) and, if the result isn't "Storm" or "Bad Storm", for events (using the Event table). At specific points during the journey, the DM may have fixed-location, 100% probable events. Those days, still roll for weather, but that modifies the fiction...") Tag: Visual edit
- 05:02, 16 May 2025 Mechanic (Class) (hist | edit) [30,319 bytes] Admiralbenbo (talk | contribs) (Created page with "Mechanists are adventurers whose talents bend toward the clockwork, toward arcane technology (aethertech) as applied beyond the manufactory floor. Most associated with Shinevog and the iconoclastic dwarves there, there are also mechanist tendencies in Byarmarsh and among the periant gnomes now living in Crisial. ==== Designer’s Note ==== The two primary archetypes at play here are the bulky, short-tempered smith who can’t leave his forge behind, so he brings it with...") Tag: Visual edit
- 04:59, 16 May 2025 Inventor (Class) (hist | edit) [24,132 bytes] Admiralbenbo (talk | contribs) (Created page with "Inventors, like mechanists, are adventurers whose talents bend toward the clockwork, toward arcane technology (aethertech) as applied beyond the manufactory floor. Unlike mechanists, they do not cast spells. Most associated with Shinevog and the iconoclastic dwarves there, there are also inventor tendencies in Byarmarsh and among the periant gnomes now living in Crisial. ==== Designer’s Note ==== The three primary archetypes at play here are the bulky, short-tempered...") Tag: Visual edit
- 04:23, 16 May 2025 Path of the Stormbound Fist (hist | edit) [3,578 bytes] Admiralbenbo (talk | contribs) (Created page with "''Barbarian Subclass'' You have an affinity for storms and lightning, to the point that your body hums with electricity. Your fists hit with the crack of thunder. == Storm Fist == When you choose this path at 3rd level, you can concentrate your primal electricity in your unarmed attack. When you hit with an unarmed attack, your fists deal 1d10 damage instead of 1. When you hit with an unarmed attack, you can choose to make the damage lightning damage instead of bludgeo...") Tag: Visual edit
- 03:26, 5 May 2025 Ignis, Fire-bearer (hist | edit) [541 bytes] Admiralbenbo (talk | contribs) (Created page with "Unlike the other of Lon-Ka's demigod associates, Ignis represents ''destruction''--specifically acting as the patron of the flame that burns away the dark of ignorance. Usually depicted as a female figure with dark skin and burning eyes, her hair often either red (in simple depictions) or actually made into a torch. She carries a torch. In some areas, the Midwinter festival involves burning a wooden effigy of her to symbolically bring back the light. Said to original...") Tag: Visual edit
- 03:23, 5 May 2025 Stone-mender Chuluu (hist | edit) [488 bytes] Admiralbenbo (talk | contribs) (Created page with "Demigod patron of masons, stone-carvers, and other ''functional'' workers in stone. As well as those who shore up mines. And, oddly enough, those who work to remediate the harm caused by extensive mining. Usually depicted as an indeterminate-gender dwarf with hair braided in the Noefran style, wearing simple mason's apron and carrying a chisel and a trowel. Especially venerated by the more surface-dwelling dwarves of the Successor States. Demigod to Lon-Ka. Ca...") Tag: Visual edit
- 03:20, 5 May 2025 Loremaster Noym (hist | edit) [279 bytes] Admiralbenbo (talk | contribs) (Created page with "Patron of historians and researchers. Especially revered by the Sages. Usually portrayed as a elderly gwerin male with a sweeping white beard without sideburns, wearing archaic ink-stained robes and carrying books and a quill pen. Demigod to Lon-Ka Category:Gods") Tag: Visual edit
- 03:12, 5 May 2025 Potion-stirrer Spark-tinker (hist | edit) [218 bytes] Admiralbenbo (talk | contribs) (Created page with "Patron demigod of alchemy and potion-making. Usually portrayed as a hunched-back goblin woman with large warts. Also patron of hedge-witches/hedge-wizards and local herbalists. Demigod to Lon-Ka. Category:Gods") Tag: Visual edit
- 00:23, 5 May 2025 Chants (hist | edit) [3,766 bytes] Admiralbenbo (talk | contribs) (Created page with "Most magic is not the flashy explosions of a war mage or the blatant miracles of the priest. Most magic is small, communal, and practical. Here are two types common on Quartus. = Chants--Communal Magic = The common folk are continually singing as they work. Why? What effect does this have? Why do they spend the energy? And why are they singing similar songs across the land? Because those songs are actually ''chants'', special songs that induce magical effects. Chants c...") Tag: Visual edit
- 03:13, 28 April 2025 Markal (hist | edit) [1,229 bytes] Admiralbenbo (talk | contribs) (Created page with "A minor city of the Free Kingdoms, located in what is now the Fiach Wood on the NE edge of the land claimed by Wyrmhold. Mostly fallen to rubble. Partially explored by the Ruin Raiders while working for an archaeology expedition sponsored by Selan's Seekers before being attacked by rogue agents from Mar'osh under the direction of Diedre Mar'osh in 253 AC. Home to one of the pieces of the map for the Taurishen. It was utterly destroyed dur...") Tag: Visual edit
- 20:01, 21 April 2025 Leah of the Orsa (hist | edit) [461 bytes] Admiralbenbo (talk | contribs) (Created page with "Wife (and childhood friend) of Rune. His minder. {{NPCDemographics | Birth Date = Late 100s AC | Birth-Place = Creche Moger | Residence = Gleaner's Keep, Noefra | Lineage = cysgoroesi | Description = A young cysgoroesi woman, seemingly in her 20s. Much older due to shadow-related temporal shenanigans. | Gender = female | Occupation = Trainer of the new gleaners and Rune's wife | name = Leah of the Orsa }} Category:Notable People Category:Enigma") Tag: Visual edit
- 02:01, 21 April 2025 Spellblade (hist | edit) [15,819 bytes] Admiralbenbo (talk | contribs) (Created page with " The spellblade is half-rogue, half-arcanist. They weave distraction, illusion, and weapon-play to confuse their foes, warping reality around them to hamper their ability to strike others. Unique among the classes, they have the ability to mix weapons and spells directly, gaining the ability to cast a spell on their weapon and have it take effect when they strike an enemy. Design Discussion: The half-rogue, half-arcanist gish. Skill tricks, mixing spell and magic. UCT...") Tag: Visual edit
- 22:26, 20 April 2025 Naomi of the Dugai (hist | edit) [408 bytes] Admiralbenbo (talk | contribs) (Created page with "{{NPCDemographics | Birth Date = CA 200 AC | Birth-Place = Dugai Wells, Dustlands | Residence = N/A (died in the Great Eastern Dustlands) | Lineage = human | Description = Mother of Ahzekiel Cai'Valur. Killed by the Dead Walkers. | Gender = female | Title = Daughter | Organization-affiliation = chief of the Dugai, husband of Azhtar Cai'Valur | Death-Date = 223 AC | name = Naomi of the Dugai }}") Tag: Visual edit
- 04:13, 14 April 2025 Beholden (Class) (hist | edit) [38,296 bytes] Admiralbenbo (talk | contribs) (Created page with "Beholden gain power by cheating. Unlike the arcanist who studies and meditates or the priest who must have faith, the beholden has struck a deal with an entity from outside the Mortal plane. An arch-devil, a powerful demon, an elemental lord, or even one of the mysterious and perplexing dwellers in the Dark Beyond. This deal is quid pro quo--a favor for a favor. At minimum, the Patron rips open the beholden's soul, shoving in unearned power. Each beholden is different, b...") Tag: Visual edit
- 17:12, 5 April 2025 Lowbridge Republic (hist | edit) [1,475 bytes] Admiralbenbo (talk | contribs) (Created page with "The largest and most powerful nation formed out of the peoples left behind by the Holy Kaelthian Republic after the Winter War. Lying just north of the Republic, stretching about 80 miles north-to-south along the Old Kaelthian Highroad. Centered on the trade city of Lowbridge, its other major settlement is Shieldmaiden, but it has several significant smaller towns as well. It has substantially militarized, fearing invasion or meddling from any external so...") Tag: Visual edit
- 17:10, 5 April 2025 Shieldmaiden (hist | edit) [350 bytes] Admiralbenbo (talk | contribs) (Created page with "The northernmost town in the Lowbridge Republic, about a day south of Alford and a day west of the confluence of the Shield River with the Kaela River. Population of ~1k, mostly humans. Of the towns along the Old Kaelthian Highroad, it has become the most militarized and fortified. Category:Cities Category:Lowbridge Republic") Tag: Visual edit
- 17:08, 5 April 2025 County Tsun (hist | edit) [641 bytes] Admiralbenbo (talk | contribs) (Created page with "The region of the west bank of the Kaela River south of the Tiboreld Bridge, stretching about 45 miles north to south and from the river to the foot of the Sundown Hills to the west. Of the peoples left behind by the Holy Kaelthian Republic, it is doing the best as it retains strong ties with the Duarchy, Rauviz, and Crisial Kingdom. It takes its name from Tsun Azur and the people's aspirations to be ruled by that hero. He has no desire to gi...") Tag: Visual edit
- 17:05, 5 April 2025 Merrybranch (hist | edit) [344 bytes] Admiralbenbo (talk | contribs) (Created page with "Capital of County Tsun, this halfling/human town has a population of about 1000 people. Known for its larger-than-life (which isn't hard) statues of Tsun Azur, who the people here have latched onto as their "hero king in waiting"...despite his insistence that he wants no part of governance. Category:County Tsun Category:Cities") Tag: Visual edit
- 17:03, 5 April 2025 Ungoverned Lands (hist | edit) [950 bytes] Admiralbenbo (talk | contribs) (Created page with "The majority of the lands abandoned by the Holy Kaelthian Republic after the Winter War have not coalesced into organized governments. Each village and town stands alone against the threats, making its own decisions. These are the Ungoverned Lands. == Significant Settlements == Alford -- probably the largest settlement at ~800 people. Glass Junction -- has the only ferry over the Kaela River, controlling one of two real ways to reach the Lower Sea o...") Tag: Visual edit
- 16:53, 5 April 2025 Alford (hist | edit) [322 bytes] Admiralbenbo (talk | contribs) (Created page with "A town in the Ungoverned Lands about a day south of Merrybranch and a day north of Shieldmaiden. About 800 souls. Struggling from the loss of trade, seeking to ally with Glass Junction to find its niche as the access to the eastern UgL. File:Alford.webp Category:Villages Category:Sea of Grass") Tag: Visual edit
- 16:51, 5 April 2025 Glass Junction (hist | edit) [389 bytes] Admiralbenbo (talk | contribs) (Created page with "A tiny village dedicated to the only major ferry over the Kaela River. Located east of Alford midway between the Shield River and the Glasweil River confluences. Population about 150, mostly human. Notably cantankerous and independent, priding themselves on the ferry (which rests on pre-Cataclysm dwarven rails that run under the river. File:Glass junction 2.webp") Tag: Visual edit
- 16:45, 5 April 2025 Anvar (hist | edit) [528 bytes] Admiralbenbo (talk | contribs) (Created page with "An elderly hill giant of the Tuura Adam. From 248 - 253 AC, he had been touring the "lowlands" and travelling as far as the Nocthian Caldera. Midsummer 253, he was heading back home when he was cheated out of payment for helping with the Glass Junction ferry. The Repotaters found him and resolved the situation, gaining his friendship. He joined the caravan heading toward Fuar Uulan. A non-combatant, he still has substantial strength an...") Tag: Visual edit
- 20:30, 31 March 2025 Kong Heu (hist | edit) [348 bytes] Admiralbenbo (talk | contribs) (Created page with "The landing site for the Ship Folk on Sentinel Island and now the capital for the schismatic Free Fleet elements (formerly the First Expeditionary Fleet). Largest city on Sentinel Island. '''Population''': ~4500 people split between shore and the nascent City Ship offshore. Category:Sena'ka Category:Noefra Category:Cities") Tag: Visual edit
- 17:36, 30 March 2025 Zhanryu Island (hist | edit) [678 bytes] Admiralbenbo (talk | contribs) (Created page with "The Prison of Monsters. A large island located off the coast of the Jinse Empire. Since ancient times, it has been encircled by Titanwork towers that project a barrier 100 ft tall. Only one port exists, the port garrison of Kor-zhan. Also titanwork, it houses a garrison of 4k warriors from Jinse. while this used to be a sacred duty held by hereditary guardians, it has devolved into a penal assignment. The interior of the island is inhabited by monsters found nowhere...") Tag: Visual edit